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AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine


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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 12-27-2023 , 01:18   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #51

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beta build0.8b (Dec 27 2023Half-Life 25th Anniversary Update:
Quality of Life for monster spawner scriptFixed 3rd person camera crash on death/respawn

Last edited by 1xAero; 12-27-2023 at 01:18.
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1xAero
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Location: Sakha, Russia
Old 12-27-2023 , 08:05   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #52

PHP Code:
- * beta build0.9c (Dec 27 2023Half-Life 25th Anniversary Update:
Quality of Life for monster spawner scriptfixed crashes on mapswhere weapon_9mmAR is spawning by default (like crossfire
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Old 02-02-2024, 14:42
spincs
This message has been deleted by spincs. Reason: wrong
spincs
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Join Date: Nov 2023
Old 02-15-2024 , 20:15   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #53

Hello, how can i set the bots to change their names when map is changing?
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 02-16-2024 , 04:54   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #54

Quote:
Originally Posted by spincs View Post
Hello, how can i set the bots to change their names when map is changing?
Open aerobot/0x0001_settings.sma and find line 258

PHP Code:
//Bot names
new const c_name 
Change their names here.

If you want to disable prefixes, find line 26

PHP Code:
#define PB_PREFIX 
and change to

PHP Code:
//#define PB_PREFIX 

Last edited by 1xAero; 02-16-2024 at 04:56.
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spincs
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Join Date: Nov 2023
Old 02-16-2024 , 15:04   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #55

Thank you bro, sorry for my explanation but the thing i want is that my 3 bots from the server, to change their names after each map. Now the bots names remain the same after map changed.
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mlibre
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Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 02-16-2024 , 17:44   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #56

Quote:
Originally Posted by spincs View Post
Thank you bro, sorry for my explanation but the thing i want is that my 3 bots from the server, to change their names after each map. Now the bots names remain the same after map changed.
look > aerobot.sma line: 310 and try change:

Code:
        formatex(pBotNames, charsmax(pBotNames), c_name[(sizeof c_name - c_player_count) - 1]);
                formatex(pBotNames, charsmax(pBotNames), c_name[random(sizeof c_name)]);
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spincs
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Join Date: Nov 2023
Old 02-16-2024 , 20:37   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #57

Quote:
Originally Posted by mlibre View Post
look > aerobot.sma line: 310 and try change:

Code:
        formatex(pBotNames, charsmax(pBotNames), c_name[(sizeof c_name - c_player_count) - 1]);
                formatex(pBotNames, charsmax(pBotNames), c_name[random(sizeof c_name)]);
It works, thank you very much but i have one more question
Its there any way to auto kick all bots when server reach 30 players?
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