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Delay or disable server hibernate


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SGCatlantis
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Join Date: Oct 2012
Location: France
Old 11-10-2022 , 15:51   Re: Delay or disable server hibernate
Reply With Quote #11

hi
ok work great i thinks ty
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Weasel
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Join Date: Apr 2004
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Old 04-19-2023 , 02:13   Re: Delay or disable server hibernate
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Would love a version of this for Fistful of Frags (FoF), since they removed sv_hibernate_when_empty a while back. Now, I don't have the option of allowing the server trun, rotate maps, etc. while empty of live players - instead of "hibernating".
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Last edited by Weasel; 04-19-2023 at 02:13.
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Bacardi
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Join Date: Jan 2010
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Old 04-21-2023 , 15:11   Re: Delay or disable server hibernate
Reply With Quote #13

Quote:
Originally Posted by Weasel View Post
Would love a version of this for Fistful of Frags (FoF), since they removed sv_hibernate_when_empty a while back. Now, I don't have the option of allowing the server trun, rotate maps, etc. while empty of live players - instead of "hibernating".
https://github.com/ambaca/Bacardi-Du...xt#L2378-L2382

Code:
"mp_mapcycle_empty_timeout_seconds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED 
- If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
What this do ?
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Weasel
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Join Date: Apr 2004
Location: Undisclosed / Secure
Old 06-22-2023 , 22:18   Re: Delay or disable server hibernate
Reply With Quote #14

Quote:
Originally Posted by Bacardi View Post
https://github.com/ambaca/Bacardi-Du...xt#L2378-L2382

Code:
"mp_mapcycle_empty_timeout_seconds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED 
- If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
What this do ?
Thanks, will check that out. Doesn't prevent hibernation, but at least lets the map cycle!
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