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[CS:GO] Hitreg problem


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mintique
Junior Member
Join Date: Mar 2019
Old 08-25-2019 , 00:46   [CS:GO] Hitreg problem
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Hello. I have a Knife mode server in csgo. (128 tick)
I have a big problem with my server, sometimes the knife damage is not hit registered. but i can hear the sound of a knife hit.

And I set up server.cfg like this:

// Hibernate
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

// Network / Throughput
sm_cvar sv_parallel_sendsnapshot 0
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 1.0
sm_cvar sv_minrate 400000
sm_cvar sv_maxrate 768432
sm_cvar sv_minupdaterate 128
sm_cvar sv_mincmdrate 128
sm_cvar net_splitrate 2
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1200
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 1
sm_cvar net_queued_packet_thread 1

// Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1

// CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_occlude_players 0
sm_cvar sv_server_verify_blood_on_player 0

// Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1

And my upload speed: 500mbps (maximum)

I wonder if my settings are wrong. And how can make hitreg the best?

Sorry my bad english

Last edited by mintique; 08-29-2019 at 11:57.
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mintique
Junior Member
Join Date: Mar 2019
Old 08-29-2019 , 11:59   Re: [CS:GO] Hitreg problem
Reply With Quote #2

Can someone help me? I want to solve this problem.
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backwards
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 08-29-2019 , 16:18   Re: [CS:GO] Hitreg problem
Reply With Quote #3

The knife sound is client side predicted, so the client prediction is most likely having issues and thinking you are able to stab the player when you really cant. which makes the noise and isn't a server hit reg issue
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mintique
Junior Member
Join Date: Mar 2019
Old 08-30-2019 , 04:22   Re: [CS:GO] Hitreg problem
Reply With Quote #4

Quote:
Originally Posted by 1337norway View Post
The knife sound is client side predicted, so the client prediction is most likely having issues and thinking you are able to stab the player when you really cant. which makes the noise and isn't a server hit reg issue
Thank you for answer. So is this problem impossible to solve in Server-Side?
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 11-07-2019 , 03:02   Re: [CS:GO] Hitreg problem
Reply With Quote #5

Quote:
Originally Posted by mintique View Post
Thank you for answer. So is this problem impossible to solve in Server-Side?
I also have the same issue and managed to fix it or reduce it when making a new vanilla server but have had no time to investigate properly.

What plugins and extensions are you using?
Otherwise it could be network related rules from your host or firewall causing the issue
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Last edited by wolvez04; 11-07-2019 at 04:37.
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