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[CS:GO] Experimental: Zombie Plague X.039


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Kryogene
New Member
Join Date: Jan 2020
Old 04-05-2020 , 16:11   Re: [CS:GO] Experimental: Zombie Plague X.037
Reply With Quote #941

#end
/usr/local/sbin/scripts/scripts-v5/tcptool.sh: line 3: 21740 Terminated v5prod $1 2 /dev/null

my server crashes after exactly 7 mins of playing on it.
gg dev
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hassanrezaei
New Member
Join Date: Feb 2016
Old 05-19-2020 , 11:14   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #942

hey gubka
first of all i would like to say a huge good job Man !
i just downloaded zm_X.038.zip and zm_files(June(2)).zip
moved this folders " addons and cfg" from "zm_X.038.zip" to "E:\Steam\cs-go\csgo" where csgo main files are there.
and moved this folders "materials,models,particles,sound" to the same path.
now i run my server with
srcds -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2 -maxplayers 24 -port 27017 +sv_setsteamaccount hided token -net_port_try 1
but nothing is changed like i never installed anything
zmenu dosnt working"unknown command" but sm_admin works

i installed metamod:source and sourcemod first.

help me plz i couldn't find any guide for this in whole internet
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Nanozke
Member
Join Date: Apr 2016
Location: Australia
Old 05-20-2020 , 05:13   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #943

Quote:
Originally Posted by hassanrezaei View Post
hey gubka
first of all i would like to say a huge good job Man !
i just downloaded zm_X.038.zip and zm_files(June(2)).zip
moved this folders " addons and cfg" from "zm_X.038.zip" to "E:\Steam\cs-go\csgo" where csgo main files are there.
and moved this folders "materials,models,particles,sound" to the same path.
now i run my server with
srcds -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2 -maxplayers 24 -port 27017 +sv_setsteamaccount hided token -net_port_try 1
but nothing is changed like i never installed anything
zmenu dosnt working"unknown command" but sm_admin works

i installed metamod:source and sourcemod first.

help me plz i couldn't find any guide for this in whole internet
You need to post your logs so we know what and where it is failing to load.
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maestros
New Member
Join Date: May 2020
Old 05-28-2020 , 10:33   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #944

Hi,
1. Can someone tell me where I can edit models for CT? (guns) I want to remove most of them.
2. Can someone tell me where should i upload these files? I am attaching image.
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Last edited by maestros; 05-28-2020 at 10:35.
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jugule
Member
Join Date: Apr 2020
Old 06-14-2020 , 17:14   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #945

Code:
//// zp_core.sp
//
// D:\ZombiePlague\scripting\include\string.inc(441) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\string.inc(446) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\menus.inc(372) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\halflife.inc(380) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\sdktools_sound.inc(470) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\sdktools_tempents.inc(190) : warning 219: local variable "i" shadows a variable at a preceding level
// D:\ZombiePlague\scripting\include\utils.inc(2445) : warning 219: local variable "i" shadows a variable at a preceding level
// zp/global.cpp(44) : error 001: expected token: "{", but found "struct"
// zp/global.cpp(47) : error 001: expected token: "public", but found "-identifier-"
// zp/global.cpp(75) : error 139: could not find type "GameData"
// zp/global.cpp(76) : error 139: could not find type "GameData"
// zp/global.cpp(77) : error 139: could not find type "GameData"
// zp/global.cpp(78) : error 139: could not find type "GameData"
// zp/global.cpp(120) : error 054: unmatched closing brace ("}")
// zp/global.cpp(133) : error 001: expected token: "{", but found "struct"
// zp/global.cpp(136) : error 001: expected token: "public", but found "int"
// zp/global.cpp(184) : error 021: symbol already defined: "CounterTimer"
// zp/global.cpp(283) : error 021: symbol already defined: "PurgeTimers"
// zp/global.cpp(297) : error 054: unmatched closing brace ("}")
// zp/core/api.cpp(42) : error 001: expected token: "{", but found "struct"
// zp/core/api.cpp(45) : error 001: expected token: "public", but found "-identifier-"
// zp/core/api.cpp(630) : error 054: unmatched closing brace ("}")
// zp/core/api.cpp(660) : error 017: undefined symbol "gForwardData"
// zp/core/api.cpp(660) : error 029: invalid expression, assumed zero
// zp/core/api.cpp(660) : warning 215: expression has no effect
// zp/core/api.cpp(700) : warning 219: local variable "client" shadows a variable at a preceding level
// zp/core/api.cpp(718) : warning 219: local variable "client" shadows a variable at a preceding level
// zp/core/api.cpp(721) : error 017: undefined symbol "gClientData"
// zp/core/api.cpp(721) : warning 215: expression has no effect
// zp/core/api.cpp(721) : error 001: expected token: ";", but found "]"
// zp/core/api.cpp(721) : error 029: invalid expression, assumed zero
// zp/core/api.cpp(721) : fatal error 190: too many error messages on one line
//
// Compilation aborted.
// 21 Errors.
//
// Compilation Time: 1,75 sec
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ReGi
Junior Member
Join Date: Apr 2020
Old 06-17-2020 , 14:12   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #946

Code:
L 06/17/2020 - 17:52:21: [SM] Exception reported: [Effects] [GameData Validation] Failed to load SDK call "CParticleSystemDictionary::~CParticleSystemDictionary". Update signature in "plugin.zombieplague"
L 06/17/2020 - 17:52:21: [SM] Blaming: zp_core.smx
L 06/17/2020 - 17:52:21: [SM] Call stack trace:
L 06/17/2020 - 17:52:21: [SM]   [0] SetFailState
L 06/17/2020 - 17:52:21: [SM]   [1] Line 397, zp/core/log.cpp::LogEvent
L 06/17/2020 - 17:52:21: [SM]   [2] Line 63, zp/manager/visualeffects/particles.cpp::ParticlesOnInit
L 06/17/2020 - 17:52:21: [SM]   [3] Line 44, zp/manager/visualeffects.cpp::VEffectsOnInit
L 06/17/2020 - 17:52:21: [SM]   [4] Line 126, zp_core.sp::OnPluginStart
i've tried sigs from 94 page, but my core was dumped after this

Anyone can help?

Last edited by ReGi; 06-17-2020 at 14:13.
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Deadhuntz
AlliedModders Donor
Join Date: Dec 2015
Location: Germany look behind you!
Old 07-11-2020 , 12:49   Re: [CS:GO] Experimental: Zombie Plague X.038
Reply With Quote #947

+1
__________________


Do you speak english? see i so out?
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vincegan
New Member
Join Date: Aug 2011
Old 07-24-2020 , 11:32   Re: [CS:GO] Experimental: Zombie Plague X.037
Reply With Quote #948

Latest update broke plugins

HTML Code:
L 07/24/2020 - 22:51:00: [SM] Exception reported: [Engine] [GameData Validation] Failed to get address: "m_iHealth"
L 07/24/2020 - 22:51:00: [SM] Blaming: zp_core.smx
L 07/24/2020 - 22:51:00: [SM] Call stack trace:
L 07/24/2020 - 22:51:00: [SM]   [0] SetFailState
L 07/24/2020 - 22:51:00: [SM]   [1] Line 397, zp/core/log.cpp::LogEvent
L 07/24/2020 - 22:51:00: [SM]   [2] Line 363, zp/core/zombieplague.cpp::fnInitGameConfAddress
L 07/24/2020 - 22:51:00: [SM]   [3] Line 128, zp/manager/playerclasses/tools.cpp::ToolsOnInit
L 07/24/2020 - 22:51:00: [SM]   [4] Line 160, zp/manager/classes.cpp::ClassesOnInit
L 07/24/2020 - 22:51:00: [SM]   [5] Line 124, E:\sourcemod-windows\sourcemod\addons\sourcemod\sourcemod-zp\zp_core.sp::OnPluginStart
L 07/24/2020 - 22:51:00: [SM] Unable to load plugin "zp_core.smx": Error detected in plugin startup (see error logs)
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anzar007
Junior Member
Join Date: Aug 2020
Old 08-08-2020 , 00:21   Re: [CS:GO] Experimental: Zombie Plague X.039
Reply With Quote #949

L 08/08/2020 - 025:18: [SM] Exception reported: [Tools] [GameData Validation] Failed to load SDK addresses from "FX_Disarm_*". Update addresses in "plugin.zombieplague"
L 08/08/2020 - 025:18: [SM] Blaming: zp_core.smx
L 08/08/2020 - 025:18: [SM] Call stack trace:
L 08/08/2020 - 025:18: [SM] [0] SetFailState
L 08/08/2020 - 025:18: [SM] [1] Line 397, zp/core/log.cpp::LogEvent
L 08/08/2020 - 025:18: [SM] [2] Line 447, zp/manager/playerclasses/tools.cpp::ToolsOnInit
L 08/08/2020 - 025:18: [SM] [3] Line 160, zp/manager/classes.cpp::ClassesOnInit
L 08/08/2020 - 025:18: [SM] [4] Line 120, zp_core.sp::OnPluginStart


FOR GODSAKE HELP ME WITH THIS!
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romeo7
Senior Member
Join Date: Mar 2017
Old 08-09-2020 , 04:31   Re: [CS:GO] Experimental: Zombie Plague X.039
Reply With Quote #950

Quote:
Originally Posted by anzar007 View Post
L 08/08/2020 - 025:18: [SM] Exception reported: [Tools] [GameData Validation] Failed to load SDK addresses from "FX_Disarm_*". Update addresses in "plugin.zombieplague"
L 08/08/2020 - 025:18: [SM] Blaming: zp_core.smx
L 08/08/2020 - 025:18: [SM] Call stack trace:
L 08/08/2020 - 025:18: [SM] [0] SetFailState
L 08/08/2020 - 025:18: [SM] [1] Line 397, zp/core/log.cpp::LogEvent
L 08/08/2020 - 025:18: [SM] [2] Line 447, zp/manager/playerclasses/tools.cpp::ToolsOnInit
L 08/08/2020 - 025:18: [SM] [3] Line 160, zp/manager/classes.cpp::ClassesOnInit
L 08/08/2020 - 025:18: [SM] [4] Line 120, zp_core.sp::OnPluginStart


FOR GODSAKE HELP ME WITH THIS!
Try this updated gamedata.
Attached Files
File Type: txt plugin.zombieplague.txt (19.9 KB, 7 views)
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