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Damage report/stats (1.1.13)


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JiggyBalls
Member
Join Date: Jul 2010
Old 08-09-2010 , 19:05   Re: Damage report/stats (1.1.11)
Reply With Quote #191

Does this plugin work with the new OB engine?
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 08-09-2010 , 22:39   Re: Damage report/stats (1.1.11)
Reply With Quote #192

Yes, Ive been using it since the switch with no problems at all.
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Eurolite
Member
Join Date: Aug 2010
Old 08-15-2010 , 20:05   Re: Damage report/stats (1.1.11)
Reply With Quote #193

it says "amage" not "damage"

Also, can you remove the hitbox stuff, its pretty useless, I would do it all myself, but I don't know how

Last edited by Eurolite; 08-15-2010 at 20:09.
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pantsy
Senior Member
Join Date: Aug 2010
Old 08-25-2010 , 21:28   Re: Damage report/stats (1.1.11)
Reply With Quote #194

having a weird problem, when users try to turn it off, /damage_report off , it does not turn off
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brumysk
Junior Member
Join Date: Aug 2010
Old 08-29-2010 , 17:15   Re: Damage report/stats (1.1.11)
Reply With Quote #195

Hello,

How can I turn off the damage displayed on the middle screen during the round when you hit a player ?

I want only the history of stats at the end of the round.

Please, this plugin is very good but there is no configuration files...

Thank you.
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 09-22-2010 , 11:10   Re: Damage report/stats (1.1.11)
Reply With Quote #196

Apparently this plugin has a memory leak?

http://forums.alliedmods.net/showpos...8&postcount=17

Quote:
Originally Posted by pantsy View Post
hmmk, seems like the problem was gemdamage report, and the memory leaks, hmmm, i've disabled it, and server seems to be running smooth
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Last edited by Bloodlvst; 09-22-2010 at 11:13.
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PabloP
SourceMod Donor
Join Date: Feb 2010
Old 09-22-2010 , 18:30   Re: Damage report/stats (1.1.11)
Reply With Quote #197

if someone could fix this so that /damage_report off actually works i would be happeh.
unless theres a memory leak
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Gemeni
Senior Member
Join Date: Sep 2007
Location: Sweden
Old 09-23-2010 , 04:51   Re: Damage report/stats (1.1.11)
Reply With Quote #198

Cant see a memory leak when running on our server. And also the guy said in a later post that he thought it was an internal server thing and that all worked fine now ...

Regarding switching it off ... when I try on our servers ... it works, both switching it off or making it only appear in console and not as popup.

Try to delete the damagereportsetting.txt in orangebox/cstrike/addons/sourcemod/data and see if it works better

Regarding removing the hitbox thingie ... I'll look into making a "short" version ...
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wyrda
Member
Join Date: Nov 2009
Old 09-23-2010 , 06:10   Re: Damage report/stats (1.1.11)
Reply With Quote #199

To fix that problem with /damage_report off

change this(line 604):
Code:
for (new i=1; i<=g_maxClients; i++)
  { 
    if(IsClientInGame (i)) {
      if (IsClientConnected (i) && !IsFakeClient (i) && IsPlayerAlive (i)) {
        BuildDamageString(i, -1);        
      }
    }
  }
with

Code:
for (new i=1; i<=g_maxClients; i++)
  { 
    if(IsClientInGame (i)) {
      if ((g_PlayerDROption[i][propOnOff] == DrON) && IsClientConnected (i) && !IsFakeClient (i) && IsPlayerAlive (i)) {
        BuildDamageString(i, -1);        
      }
    }
  }
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Gemeni
Senior Member
Join Date: Sep 2007
Location: Sweden
Old 09-23-2010 , 08:24   Re: Damage report/stats (1.1.11)
Reply With Quote #200

Ok ... now I see what you mean ... I never usually survive the rounds ;)

Thanx wyrda for pointing out the problem ...

Uploading version 1.1.13 ... including this fix and adding an option /damage_report long|short to display or not to display the hitbox info ...
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