Raised This Month: $44 Target: $400
 11% 

[L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]


Post New Thread Reply   
 
Thread Tools Display Modes
Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old 06-11-2021 , 23:02   Re: [L4D & L4D2] Prototype Grenades (1.37) [04-Jun-2021]
Reply With Quote #151

I want to suggest a module. Can you add Drop Bomb to this Plugin? So we can get Random weapons, melee. no metkit because the equality can be broken. and another thought of mine is a smoke of fog calling f16. In this way, we will be able to flatten all the infected around. just like in the COD game.
__________________
HTML Code:
<a href="https://www.gametracker.com/server_info/157.90.180.232:27215/" target="_blank"><img src="https://cache.gametracker.com/server_info/157.90.180.232:27215/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Darkwob is offline
Send a message via AIM to Darkwob Send a message via Yahoo to Darkwob Send a message via Skype™ to Darkwob
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-16-2021 , 11:34   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #152

Quote:
Originally Posted by Darkwob View Post
I want to suggest a module. Can you add Drop Bomb to this Plugin? So we can get Random weapons, melee. no metkit because the equality can be broken. and another thought of mine is a smoke of fog calling f16. In this way, we will be able to flatten all the infected around. just like in the COD game.
You're lucky I bothered with such a large request, I chipped away at it over the last few days. From my testing everythings working correctly.

Edit the config to choose weapons that spawn. Requires the F-18 Airstrike plugin if you want the Airstrike to be enabled.

Code:
1.38 (16-Jun-2021)
    - Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
    - L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
    - All translation files updated.
    - Config file updated.
    - Requested by "Darkwob"
__________________

Last edited by Silvers; 06-16-2021 at 11:34.
Silvers is offline
Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old 06-20-2021 , 13:53   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #153

Quote:
Originally Posted by Silvers View Post
You're lucky I bothered with such a large request, I chipped away at it over the last few days. From my testing everythings working correctly.

Edit the config to choose weapons that spawn. Requires the F-18 Airstrike plugin if you want the Airstrike to be enabled.

Code:
1.38 (16-Jun-2021)
    - Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
    - L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
    - All translation files updated.
    - Config file updated.
    - Requested by "Darkwob"
Thanks for taking the time to do this, Silver.

I have a few final suggestions. In multiplayer servers, there is a lot of (even bomb, pimp bomb and molotov) around because there are Servers using plugins that allow items to drop from special infecteds. Can you add time to use this grenade? It would be nice if each Trait had different durations. If you can allow us to set these Durations with a convar, at least the server owner can set them according to their own server.

Also. I would like to make one last module suggestion. I think it would be great if there was a mini f-16 plane protector. I think the idea of ​​a robot robot that automatically moves on its head when it throws a bomb on the ground and can protect it from all zombies and infected for a certain period of time would be great. if you like it too, it would be nice if you did it silver.
__________________
HTML Code:
<a href="https://www.gametracker.com/server_info/157.90.180.232:27215/" target="_blank"><img src="https://cache.gametracker.com/server_info/157.90.180.232:27215/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Darkwob is offline
Send a message via AIM to Darkwob Send a message via Yahoo to Darkwob Send a message via Skype™ to Darkwob
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-20-2021 , 14:02   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #154

Quote:
Originally Posted by Darkwob View Post
Thanks for taking the time to do this, Silver.

I have a few final suggestions. In multiplayer servers, there is a lot of (even bomb, pimp bomb and molotov) around because there are Servers using plugins that allow items to drop from special infecteds. Can you add time to use this grenade? It would be nice if each Trait had different durations. If you can allow us to set these Durations with a convar, at least the server owner can set them according to their own server.

Also. I would like to make one last module suggestion. I think it would be great if there was a mini f-16 plane protector. I think the idea of ​​a robot robot that automatically moves on its head when it throws a bomb on the ground and can protect it from all zombies and infected for a certain period of time would be great. if you like it too, it would be nice if you did it silver.
No not adding these.

Duration going to make it too complicated.

F-16 protector way too much work, this is already done as a private plugin somewhere.
__________________
Silvers is offline
Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old 06-20-2021 , 15:33   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #155

Quote:
Originally Posted by Silvers View Post
No not adding these.

Duration going to make it too complicated.
How can Duration make it complicated? The player will only be able to use the features once, and after a certain period of time, they will be able to use or change the feature they have chosen again.

Quote:
Originally Posted by Silvers View Post
F-16 protector way too much work, this is already done as a private plugin somewhere.
I think it would be great if you add this to This Plugin. Being protected by the F-16 is crazy.
__________________
HTML Code:
<a href="https://www.gametracker.com/server_info/157.90.180.232:27215/" target="_blank"><img src="https://cache.gametracker.com/server_info/157.90.180.232:27215/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Darkwob is offline
Send a message via AIM to Darkwob Send a message via Yahoo to Darkwob Send a message via Skype™ to Darkwob
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-20-2021 , 17:53   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #156

Quote:
Originally Posted by Darkwob View Post
How can Duration make it complicated? The player will only be able to use the features once, and after a certain period of time, they will be able to use or change the feature they have chosen again.


I think it would be great if you add this to This Plugin. Being protected by the F-16 is crazy.
Yeah sounds simple but to code that in and restrict everything based on time eh. Restrict per grenade, per client?

The game uses the F-18 not F-16 btw. Yeah would be nice, but I don't think that's a public plugin and that's a few thousand lines of work, and not something I'll bother doing.

You're welcome for the free plugins and the free time I give.
__________________

Last edited by Silvers; 06-20-2021 at 19:04.
Silvers is offline
Elite Biker
Junior Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 07-24-2021 , 06:51   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #157

Code:
L 07/24/2021 - 12:47:15: [SM] Exception reported: Array index out-of-bounds (index 19712805, limit 18)
L 07/24/2021 - 12:47:16: [SM] Blaming: l4d_grenades.smx
L 07/24/2021 - 12:47:16: [SM] Call stack trace:
L 07/24/2021 - 12:47:16: [SM]   [1] Line 2528, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::Explode_Effects
L 07/24/2021 - 12:47:16: [SM]   [2] Line 2442, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::Detonate_Grenade
L 07/24/2021 - 12:47:16: [SM]   [3] Line 2417, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::OnTouch_Detonate
__________________
- 𝓣𝓱𝓮 𝓕𝓵𝓪𝓶𝓲𝓷𝓰 𝓐𝓽 𝓣𝓱𝓮 𝓒𝓸𝓷𝓽𝓲𝓷𝓮𝓷𝓽𝓪𝓵.

Last edited by Elite Biker; 07-24-2021 at 07:22.
Elite Biker is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-25-2021 , 05:24   Re: [L4D & L4D2] Prototype Grenades (1.39) [25-Jul-2021]
Reply With Quote #158

Thanks, fixed.

Code:
1.39 (25-Jul-2021)
    - Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
    - L4D1: Fixed the Airstrike potentially showing in the menu.
__________________
Silvers is offline
Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old 09-19-2021 , 10:29   Re: [L4D & L4D2] Prototype Grenades (1.39) [25-Jul-2021]
Reply With Quote #159

Quote:
Originally Posted by Silvers View Post
Thanks, fixed.

Code:
1.39 (25-Jul-2021)
    - Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
    - L4D1: Fixed the Airstrike potentially showing in the menu.
I don't know why, but players who previously had access to the admin flag can use the silver plugin. Also, as far as I can see, mods come into play in waste Grenades for those who do not have access.
__________________
HTML Code:
<a href="https://www.gametracker.com/server_info/157.90.180.232:27215/" target="_blank"><img src="https://cache.gametracker.com/server_info/157.90.180.232:27215/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Darkwob is offline
Send a message via AIM to Darkwob Send a message via Yahoo to Darkwob Send a message via Skype™ to Darkwob
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-19-2021 , 16:20   Re: [L4D & L4D2] Prototype Grenades (1.40) [19-Sep-2021]
Reply With Quote #160

Thanks, fixed.

Code:
1.40 (19-Sep-2021)
    - Fixed users without access to the "sm_grenade" command from  having different grenade modes when picking up grenades.
    - Thanks to "Darkwob" for reporting.
From testing when I have access and select various grenade types and those are saved, if I rejoin the server without having access I have stock grenades. I cannot see why this wouldn't work as expected for you. Maybe this update will fix that since the check is performed when equipping the grenade.
__________________

Last edited by Silvers; 09-19-2021 at 16:23.
Silvers is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:48.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode