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[L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-04-2021 , 04:13   Re: [L4D & L4D2] Prototype Grenades (1.34) [04-Mar-2021]
Reply With Quote #141

Quote:
Originally Posted by sonic155 View Post
~~~
i can say it does work as i use a medic grenade and everyone got perm hp but one got temp when i checked on his cap counter he was B/W so yes it works =p
Thanks for the report!


Quote:
Originally Posted by sonic155 View Post
How about a "Warp Grenade" where with a short delay warps the survivor to where it lands after it sits for a few secs 2sec delay as it hits the floor =o
I don't have time but Blackhole mod is very similar and you can customize for it to execute after 2 seconds.


Quote:
Originally Posted by Voevoda View Post
Hi Silvers
pls FIX Grenade versus mod. they shouldn't act on ghosts.
Thank you! Fixed:
Code:
1.34 (04-Mar-2021)
    - Fixed affecting special infected ghosts. Thanks to "Voevoda" for reporting.
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King_OXO
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Join Date: Dec 2020
Location: Brazil
Old 03-07-2021 , 14:43   Re: [L4D & L4D2] Prototype Grenades (1.34) [04-Mar-2021]
Reply With Quote #142

the pipe grenade disappears in the inventory when we are going to use it, fixed this bug pls
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-08-2021 , 07:35   Re: [L4D & L4D2] Prototype Grenades (1.34) [04-Mar-2021]
Reply With Quote #143

Quote:
Originally Posted by King_OXO View Post
the pipe grenade disappears in the inventory when we are going to use it, fixed this bug pls
You must have a plugin conflict or something. There is no such issue here.
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sbeve
Junior Member
Join Date: Feb 2021
Old 03-26-2021 , 06:20   Re: [L4D & L4D2] Prototype Grenades (1.34) [04-Mar-2021]
Reply With Quote #144

For some reason the Flak grenade only sets special infected on fire but not Ci. They are only knocked around or killed. Is this normal behavior?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-27-2021 , 12:47   Re: [L4D & L4D2] Prototype Grenades (1.35) [27-Mar-2021]
Reply With Quote #145

Quote:
Originally Posted by sbeve View Post
For some reason the Flak grenade only sets special infected on fire but not Ci. They are only knocked around or killed. Is this normal behavior?
Thanks, fixed. Now can specify who you want to stumble or ignite.

Code:
1.35 (27-Mar-2021)
    - L4D1: Fixed client console error about unknowing particle "sparks_generic_random" and "fireworks_sparkshower_01e" when using the Flak type.
    - Added Flak type "damage_type" config key value to specify which enemies catch on fire instead of stumble.
    - Changed Flak type damage to Blast instead of burn for Special Infected. Thanks to "sbeve" for reporting.
    - Data config "data/l4d_grenades.cfg" updated to reflect changes.
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SDArt
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Join Date: Aug 2019
Old 03-28-2021 , 03:07   Re: [L4D & L4D2] Prototype Grenades (1.35) [27-Mar-2021]
Reply With Quote #146

What about the first person view are you planning to change the look to differ which grenade is being picked and which you have in hand?
Nice plugin nevertheless.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-28-2021 , 05:04   Re: [L4D & L4D2] Prototype Grenades (1.35) [27-Mar-2021]
Reply With Quote #147

Quote:
Originally Posted by SDArt View Post
What about the first person view are you planning to change the look to differ which grenade is being picked and which you have in hand?
Nice plugin nevertheless.
Not possible unless I include Attachments_API plugin and do something like Charms plugin does with a fake viewmodel etc... it just breaks too many things in first person view. Not something I plan to do.
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Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old 06-03-2021 , 12:45   Re: [L4D & L4D2] Prototype Grenades (1.35) [27-Mar-2021]
Reply With Quote #148

Quote:
Originally Posted by Silvers View Post
Not possible unless I include Attachments_API plugin and do something like Charms plugin does with a fake viewmodel etc... it just breaks too many things in first person view. Not something I plan to do.
silver bro, can you allow certain flags to use this plugin? so other than that, molotov, bimb bomb or vomit should not trigger any prototype feature.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-04-2021 , 09:30   Re: [L4D & L4D2] Prototype Grenades (1.37) [04-Jun-2021]
Reply With Quote #149

Quote:
Originally Posted by Darkwob View Post
silver bro, can you allow certain flags to use this plugin? so other than that, molotov, bimb bomb or vomit should not trigger any prototype feature.
Done:

Code:
1.37 (04-Jun-2021)
    - Now tests if clients have access to the "sm_grenade" command to restrict Prototype Grenades to specific users. Requested by "Darkwob".
    - Use the "sourcemod/configs/admin_overrides.cfg" to modify the command flags required.
    - Data config change: Tesla and Black Hole types no longer create a shake on explosion.
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Darkwob
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Join Date: Oct 2018
Location: Turkey
Old 06-04-2021 , 20:25   Re: [L4D & L4D2] Prototype Grenades (1.37) [04-Jun-2021]
Reply With Quote #150

Quote:
Originally Posted by Silvers View Post
Done:

Code:
1.37 (04-Jun-2021)
    - Now tests if clients have access to the "sm_grenade" command to restrict Prototype Grenades to specific users. Requested by "Darkwob".
    - Use the "sourcemod/configs/admin_overrides.cfg" to modify the command flags required.
    - Data config change: Tesla and Black Hole types no longer create a shake on explosion.
heheh ty man
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