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No fall damage (Eliminates damage from falling!!)


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VEN
Veteran Member
Join Date: Jan 2005
Old 02-02-2006 , 07:33  
Reply With Quote #11

You can always do remove_entity(entid).
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 02-10-2006 , 14:05  
Reply With Quote #12

Ehh,

Why would you need this, to lazy?

I can do it in console, i dont understand the difference between writing mp_falldamage 0 and using your plugin :S

seriosly, not needed
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 02-10-2006 , 15:08   Re: No fall damage
Reply With Quote #13

Quote:
Originally Posted by v3x
No Fall Damage v0.1 - by v3x

Description:
This plugin simply allows you to control whether or not their is damage from falling to the ground.

To do:
- Add "pain" sounds from falling.
Hey v3x, You know I have tested a few of your plugins in the past and you are great at what you do. I just have one question....you said that you are going to add in a "pain" sound from falling. But with this enabled there is no damage from falling right? And with not enabled wouldnt you just fall like normal, thus the default pain sound? Sorry just kinda confused.
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Obbin
Senior Member
Join Date: Mar 2005
Location: 192.168.1.3
Old 02-11-2006 , 07:01  
Reply With Quote #14

Quote:
Originally Posted by Doombringer
Ehh,

Why would you need this, to lazy?

I can do it in console, i dont understand the difference between writing mp_falldamage 0 and using your plugin :S

seriosly, not needed
Defaultley, there is no cvar called mp_falldamage!
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-11-2006 , 15:58   Re: No fall damage
Reply With Quote #15

Quote:
Originally Posted by TiMbErLaNd
Quote:
Originally Posted by v3x
No Fall Damage v0.1 - by v3x

Description:
This plugin simply allows you to control whether or not their is damage from falling to the ground.

To do:
- Add "pain" sounds from falling.
Hey v3x, You know I have tested a few of your plugins in the past and you are great at what you do. I just have one question....you said that you are going to add in a "pain" sound from falling. But with this enabled there is no damage from falling right? And with not enabled wouldnt you just fall like normal, thus the default pain sound? Sorry just kinda confused.
True, I never really thought about that
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jay7
Senior Member
Join Date: Jun 2004
Old 02-13-2006 , 07:49  
Reply With Quote #16

L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:07: [ENGINE] Invalid player 3 (not in-game)
L 02/13/2006 - 04:23:07: [AMXX] Displaying debug trace (plugin "no_fall_damage.amxx")
L 02/13/2006 - 04:23:07: [AMXX] Run time error 10: native error (native "entity_get_float")
L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:07: [ENGINE] Invalid player 3 (not in-game)
L 02/13/2006 - 04:23:07: [AMXX] Displaying debug trace (plugin "no_fall_damage.amxx")
L 02/13/2006 - 04:23:07: [AMXX] Run time error 10: native error (native "entity_get_float")
L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:07: [ENGINE] Invalid player 3 (not in-game)
L 02/13/2006 - 04:23:07: [AMXX] Displaying debug trace (plugin "no_fall_damage.amxx")
L 02/13/2006 - 04:23:07: [AMXX] Run time error 10: native error (native "entity_get_float")
L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:07: [ENGINE] Invalid player 3 (not in-game)
L 02/13/2006 - 04:23:07: [AMXX] Displaying debug trace (plugin "no_fall_damage.amxx")
L 02/13/2006 - 04:23:07: [AMXX] Run time error 10: native error (native "entity_get_float")
L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:07: [ENGINE] Invalid player 3 (not in-game)
L 02/13/2006 - 04:23:07: [AMXX] Displaying debug trace (plugin "no_fall_damage.amxx")
L 02/13/2006 - 04:23:07: [AMXX] Run time error 10: native error (native "entity_get_float")
L 02/13/2006 - 04:23:07: [AMXX] [0] no_fall_damage_188.sma::client_PreThink (line 17)
L 02/13/2006 - 04:23:46: [ENGINE] Invalid entity 96
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-13-2006 , 08:04  
Reply With Quote #17

Fixed, thanks!
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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osk522
BANNED
Join Date: Dec 2006
Location: Slöinge, Falkenberg, Hal
Old 01-04-2007 , 14:18   Re: No fall damage 0.2
Reply With Quote #18

Could you script so that when the player hits the ground, he looses 10 hp instead of 0? (Just like in Half-Life, so you can use it in i.e. Counter-Stike)
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kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 01-14-2007 , 02:54   Re: No fall damage 0.2
Reply With Quote #19

doesnt hlds have this already?
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 01-29-2007 , 10:08   Re: No fall damage 0.2
Reply With Quote #20

osk522, i have my own already. I need to do more tests to release it. IMHO, it should kill this plugin.

kp_uparrow, HLDM only. CS does not have mp_fallgamage cvar.

ADDED LATER:
As i promised:
http://forums.alliedmods.net/showthread.php?t=52027
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Last edited by Simon Logic; 03-01-2007 at 09:21.
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