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[ANY] Cleaner - Console warning supressor [UPDATED 28.10.12]


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Zephyrus
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Join Date: Jun 2010
Location: Hungary
Old 10-14-2012 , 14:49   Re: [ANY] Cleaner - Console warning supressor
Reply With Quote #31

Quote:
Originally Posted by asherkin View Post
ill just stick with actual function detours, according to my tests it hasnt caused any issues with SM, thanks for the info

edit: now it all works good, needs a bit of clean up and it will be ready to be released :p
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Last edited by Zephyrus; 10-14-2012 at 16:20.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 10-15-2012 , 07:55   Re: [ANY] Cleaner - Console warning supressor
Reply With Quote #32

oh! and please make a natives
so plugin makers may add (and remove?) lines for skipping

EDIT:
since 10vM, TF2 need this!

Last edited by Leonardo; 10-19-2012 at 08:44.
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Zephyrus
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Old 10-25-2012 , 09:40   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #33

sorry for the delay, I couldnt figure out why it required stdc++...turned out i forgot to do make clean...
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C0nw0nk
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Join Date: May 2011
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Old 10-25-2012 , 10:23   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #34

Nice good to see you added the cfg

Maybe it is just me but createfragments from file still floods console for me when a player connects even though it is in the config ?
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Last edited by C0nw0nk; 10-25-2012 at 10:36.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-25-2012 , 11:21   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #35

It seems to stop working past 5 lines. That, or I didn't do it right, somehow.
Code:
DataTable warning
CreateFragmentsFromFile
CSoundEmitterSystemBase
reported ENTITY_CHANGE_NONE
PutClientInServer:
SV_StartSound:
CSceneEntity:
With that config, PutClientInServer warnings still print (every time a player/bot spawns)
However, when it's shortened to:
Code:
DataTable warning
CreateFragmentsFromFile
CSoundEmitterSystemBase
reported ENTITY_CHANGE_NONE
PutClientInServer:
it works.
Thanks for finally updating it, though!

EDIT: Also, DataTable warnings show up with that second config...baw.
EDIT2: TF2, Linux.
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Last edited by MasterOfTheXP; 10-25-2012 at 11:31.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 10-25-2012 , 11:48   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #36

Quote:
Originally Posted by MasterOfTheXP View Post
It seems to stop working past 5 lines. That, or I didn't do it right, somehow.
Code:
DataTable warning
CreateFragmentsFromFile
CSoundEmitterSystemBase
reported ENTITY_CHANGE_NONE
PutClientInServer:
SV_StartSound:
CSceneEntity:
With that config, PutClientInServer warnings still print (every time a player/bot spawns)
However, when it's shortened to:
Code:
DataTable warning
CreateFragmentsFromFile
CSoundEmitterSystemBase
reported ENTITY_CHANGE_NONE
PutClientInServer:
it works.
Thanks for finally updating it, though!

EDIT: Also, DataTable warnings show up with that second config...baw.
EDIT2: TF2, Linux.
i think you dont even have the extension running :p i just realised i forgot to update the instructions with the autoload file naming lmao, but anyway ive sent you a pm, add me on steam and we'll figure it out
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GoD-Tony
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Join Date: Jul 2005
Old 10-25-2012 , 12:20   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #37

Quote:
Originally Posted by Zephyrus View Post
-Download the binary and place it in your extensions folder
cleaner.ob.ext is for CSS/TF2/L4D/DOD/etc
cleaner.obplus.ext is for CSGO/L4D2/etc
Surely it would have been easier on users if you used the existing naming scheme for different engines. Maybe just compile as you do now, but copy/paste/rename the files the way they should be?

Nice job regardless. I'll probably start using this.
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Zephyrus
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Old 10-25-2012 , 12:43   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #38

Quote:
Originally Posted by GoD-Tony View Post
Surely it would have been easier on users if you used the existing naming scheme for different engines. Maybe just compile as you do now, but copy/paste/rename the files the way they should be?

Nice job regardless. I'll probably start using this.
i was waay too lazy to download all sdks :<
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-25-2012 , 12:46   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #39

Quote:
Originally Posted by GoD-Tony View Post
Surely it would have been easier on users if you used the existing naming scheme for different engines. Maybe just compile as you do now, but copy/paste/rename the files the way they should be? :P

Nice job regardless. I'll probably start using this.
Wouldn't that result in at least 5 different versions rather than the two there are now?

cleaner.ext.2.ep2v for HL2:DM, DoD:S, TF2
cleaner.ext.2.css for CS:S
cleaner.ext.2.l4d for L4D
cleaner.ext.2.l4d2 for L4D2
cleaner.ext.2.csgo for CS:GO
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Last edited by Powerlord; 10-25-2012 at 12:46.
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Zephyrus
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Location: Hungary
Old 10-25-2012 , 12:50   Re: [ANY] Cleaner - Console warning supressor [NEW (BETTER) VERSION 25.10.12]
Reply With Quote #40

i just found out the OB version doesn't work on windows :[ lame, no idea whats up with it, rest should be okay
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