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Teleport Player


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Regulate
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Join Date: Mar 2004
Old 03-28-2004 , 05:28   Teleport Player
Reply With Quote #1

I seem to get stuck when saving a location on a slanted serface. I will save a location on a slant, walk away, then teleport myself there. I wont be under the ground any. I seem to be in the same spot unable to jump, squat, move. Jumping kinda makes me bump up/down a little. I will try jumping and slapping myself, but it pulls me right back to the spot instently before i get very far. I would assume it works the same for the Current Location command too. Flat ground seems to work fine.
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BAILOPAN
Join Date: Jan 2004
Old 03-28-2004 , 11:06  
Reply With Quote #2

Yes, if you teleport onto a flat service you will clip it. You have to jump while saving on weird terrain
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Regulate
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Join Date: Mar 2004
Old 03-29-2004 , 00:55  
Reply With Quote #3

Any possibly way of this being fixed inthe future?
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CheesyPeteza
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Join Date: Feb 2004
Location: UK
Old 03-29-2004 , 04:52  
Reply With Quote #4

You have to fix it in your plugin. Teleporting the player slightly higher usually fixes it.
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 03-29-2004 , 05:46  
Reply With Quote #5

I've noticed problems sometimes with saving pos while ducking, then restoring, and some different combinations of this. Sometimes you just get stuck because some part of the player model (body) is inside of floor, ground, the ceiling, a box or whatever.
Maybe though there could be a way of fixing this in plugins by checking contents for a few locations of body and adjusting effect based on that info: feet origin, topofhead origin, etc.
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CheesyPeteza
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Join Date: Feb 2004
Location: UK
Old 03-29-2004 , 10:51  
Reply With Quote #6

Check out Hullu's unstuck plugin for NS. You just say /stuck and it finds a free location near you and teleports you there. That could be a nice new native actually as long as you can figure out a players size ok.

The source for it is here.
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Regulate
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Join Date: Mar 2004
Old 04-01-2004 , 23:29  
Reply With Quote #7

Well that sounds fine and dandy, but i have no idea how to open up amx formats.
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