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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 06-29-2015 , 17:36   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1171

Siehe https://forums.alliedmods.net/showpo...postcount=1168
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Stopped hosting servers as of November 2018, no longer active around here.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 06-29-2015 , 20:40   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1172

pcmaster can you compile this for me pls?

my timer.inc
//Uncomment this to use colors.inc and disable morecolors.inc
#define LEGACY_COLORS "CS:GO Color Support"

Last edited by freak.exe_uLow; 06-29-2015 at 20:42.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 07-08-2015 , 16:55   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1173

Mhh is not work...can anyone help me?
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dimitri12
New Member
Join Date: Jun 2015
Old 07-09-2015 , 09:24   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1174

is anyone able to set this timer up for me on my Bhop server, i will pay some cash please!!!
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OSWO
Senior Member
Join Date: Jul 2015
Location: United Kingdom, London
Old 07-17-2015 , 03:17   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1175

Is there a way to disable Timer for a certain map? Is there a CVAR I could use as, timer_enable 0? If not, is there a way to only enable certain maps to have the timer functionalities.

I also have another problem, I define "godmode" "0" - yet godmode still is applied. I removed timer plugins briefly and I didn't have godmode, I put the plugins back in and I still continue to have godmode.

Last edited by OSWO; 07-17-2015 at 16:40.
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extremeg
Senior Member
Join Date: Dec 2012
Old 07-21-2015 , 19:19   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1176

How can i fix these?
[SM] Unable to load plugin "timer-rankings.smx": Native "GetMessageFlags" was not found
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 07-22-2015 , 04:59   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1177

Quote:
Originally Posted by extremeg View Post
How can i fix these?
[SM] Unable to load plugin "timer-rankings.smx": Native "GetMessageFlags" was not found
simple-chatprocessor have this native.
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rikyy
New Member
Join Date: Jul 2015
Old 07-22-2015 , 18:02   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1178

I see the thread is still quite active so I'll ask here: does this (github version) even work anymore? Only thing to half initialize, even after I perfectly followed the extremely poorly written tutorial, are the zones which reset if I try to set the end of one. Hud, chat, nothing else works. Some help? I've been standing half a day on this sumbitch and I'm not stupid, I've set up plenty gmod servers but nothing quite like this. And many quake-style sounds are missing.

Last edited by rikyy; 07-22-2015 at 18:16.
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ispectate
New Member
Join Date: Jul 2015
Old 07-23-2015 , 06:55   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1179

We are running a few servers with this timer plugin. All are connected to the same local running database. The problem that we are facing is that every few days some people lose all their points, they just get reset to 0 and have to start over again. For now we gave back the points manually, but that cant be a longterm solution.
We get a few errors with timer-rankings.smx and timer-rankings_points_light.smx

We are using 2.3.0.5.

Code:
[SM] Plugin encountered error 8: Not enough space on the stack
[SM] Displaying call stack trace for plugin "timer-rankings.smx":
[SM]   [0]  Line 1087, timer-rankings.sp::OnChatMessage()
Code:
[SM] Plugin encountered error 8: Not enough space on the stack
[SM] Displaying call stack trace for plugin "timer-rankings.smx":
[SM]   [0]  Line 117, \sourcemod\scripting\include\colors.inc::CPrintToChatAll()
[SM]   [1]  Line 593, timer-rankings.sp::OnClientDisconnect()
Code:
[SM]Plugin encountered error 8: Not enough space on the stack
[SM] Displaying call stack trace for plugin "timer-rankings.smx":
[SM]   [0]  Line 2562, timer-rankings.sp::SavePoints()
[SM]   [1]  Line 2693, timer-rankings.sp::Native_SavePoints()
Code:
[SM] Plugin encountered error 8: Not enough space on the stack
[SM] Native "Timer_SavePoints" reported: Error encountered while processing a dynamic native
[SM] Displaying call stack trace for plugin "timer-rankings_points_lite.smx":
[SM]   [0]  Line 64, C:\cmgservers\sketchy\csgo1\csgo\addons\sourcemod\scripting\timer-rankings_points_lite.sp::OnTimerRecord()
That could be the reason why it resets, but i dont know how to fix it. Sometimes the plugin stops working at some time. All chat commands wont work anymore and sm_wr is an unknowen command. If anyone could help i would appreciate it. Thanks in advance.
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Sketchy
Senior Member
Join Date: Nov 2010
Old 08-07-2015 , 07:06   Re: [CSS/CSGO] Timer 2.x
Reply With Quote #1180

I had players points get reset in the past, and it took a while to figure out. The culprit ended up being that when first switching to another map the info from the DB would occasionally be retrieved very slowly, and if this happened on a short map then basically players could finish the map before their points had finished being retrieved from the DB. Because the player finished the map, the code wants to take the players current points and add to it the points the player was just awarded, and then write that to the DB. Since the players current points werent already retrieved by then, they are awarded (0) + (x) points.

For me, that was the problem, and the solution was to get the DB off my shitty web server and instead host it on the same dedicated box the servers were already on. Since then, no more problems.
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