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[L4D] Simple Common Kill Tracker


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SAMURAI16
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Join Date: Sep 2006
Old 01-13-2009 , 13:16   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #11

Code:
RegConsoleCmd("sm_zkills", cmdGetKills, "Get your zombie kill count");
That's a console command.
I don't see any stuff related to a chat command on your plugin
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teddyruxpin
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Join Date: Feb 2008
Old 01-13-2009 , 13:58   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #12

Yes because SM is a sexy system and automatically allows the !zkills command to work from chat. From what I understand it will do this for any registered console command by default allowing you to strip the sm_ bit and replace it with a ! in chat for it to work..

so both 'sm_zkills' in the console will work or typing '!zkills' will trigger it.

http://wiki.alliedmods.net/Commands_...#Chat_Triggers

-Teddy
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Last edited by teddyruxpin; 01-13-2009 at 14:09.
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teddyruxpin
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Old 01-13-2009 , 14:05   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #13

Quote:
Originally Posted by ddrfreak21 View Post
I get the following when starting my serv:
Unable to load plugin "zkill.smx": Required extension "SDKTools" file("sdktools.ext") not running

This happens for a lot of plugins but there are some that DO work. I am running the newest nightly build and from what i can tell my extensions folder in sourcemod does not have a sdktools.ext.so file... but i can't find it in any of the builds. Any ideas?
Your SM install must be bad that is a default included file with all SM installs. Unpack the latest snapshot you got again while the srcds is stopped and allow it to overwrite existing files. I would also check to make sure the file was not unzipped into a different sub directory.

Also make sure you are using SM 1.2.x and NOT an earlier release or you will have no L4D support.

The files should be found in:
addons/sourcemod/extensions/auto.2.l4d/sdktools.ext.dll

Scripting files:
addons/sourcemod/scripting/includes/sdktools*
sdktools.inc < should be 1 file
sdktools_* < should be 11 files with diff subnames
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ddrfreak21
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Join Date: Jan 2009
Old 01-13-2009 , 18:45   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #14

Thanks for the advice!

I tried installing the build again: 1.2.0-hg2527 with no luck.

Here is the error log:
Code:
L 01/13/2009 - 16:31:24: SourceMod error session started
L 01/13/2009 - 16:31:24: Info (map "l4d_farm01_hilltop") (file "errors_20090113.log")
L 01/13/2009 - 16:31:24: [SM] Error parsing gameconfig file "/home/l4d1/hlds/l4d/left4dead/addons/sourcemod/gamedata/sdktools.games.l4d.txt":
L 01/13/2009 - 16:31:24: [SM] Error 1 on line 0, col 0: Stream failed to open
L 01/13/2009 - 16:31:24: [SM] Unable to load extension "sdktools.ext.so": File could not be opened: No such file or directory
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "L4DGore.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "zkill.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "funcommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 01/13/2009 - 16:31:24: [SM] Plugin encountered error 25: Call was aborted
L 01/13/2009 - 16:31:24: [SM] Native "SetFailState" reported: The 'nextmap' plugin is not supported on Left 4 Dead.
L 01/13/2009 - 16:31:24: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 01/13/2009 - 16:31:24: [SM]   [0]  Line 62, nextmap.sp::OnPluginStart()
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "funvotes.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "playercommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 01/13/2009 - 16:31:24: [SM] Unable to load plugin "basecomm.smx": Required extension "SDKTools" file("sdktools.ext") not running
I also have the following info on the files you mentioned.

Code:
 ll extensions/auto.2.l4d/sdktools.ext.so
-rw-rw-r-- 1 l4d1 l4d1 412190 Jan 13 09:26 extensions/auto.2.l4d/sdktools.ext.so

ll scripting/include/sdktools*
-rw-r--r-- 1 l4d1 l4d1  2551 Jan 13 09:21 scripting/include/sdktools_engine.inc
-rw-r--r-- 1 l4d1 l4d1  3560 Jan 13 09:21 scripting/include/sdktools_entinput.inc
-rw-r--r-- 1 l4d1 l4d1  3703 Jan 13 09:21 scripting/include/sdktools_entoutput.inc
-rw-r--r-- 1 l4d1 l4d1 10612 Jan 13 09:21 scripting/include/sdktools_functions.inc
-rw-r--r-- 1 l4d1 l4d1  7703 Jan 13 09:21 scripting/include/sdktools.inc
-rw-r--r-- 1 l4d1 l4d1 14620 Jan 13 09:21 scripting/include/sdktools_sound.inc
-rw-r--r-- 1 l4d1 l4d1  2530 Jan 13 09:21 scripting/include/sdktools_stocks.inc
-rw-r--r-- 1 l4d1 l4d1  6677 Jan 13 09:21 scripting/include/sdktools_stringtables.inc
-rw-r--r-- 1 l4d1 l4d1  6668 Jan 13 09:21 scripting/include/sdktools_tempents.inc
-rw-r--r-- 1 l4d1 l4d1 15979 Jan 13 09:21 scripting/include/sdktools_tempents_stocks.inc
-rw-r--r-- 1 l4d1 l4d1 15065 Jan 13 09:21 scripting/include/sdktools_trace.inc
-rw-r--r-- 1 l4d1 l4d1  3100 Jan 13 09:21 scripting/include/sdktools_voice.inc
Any help on the issue is much appreciated.

I also noted that the "/home/l4d1/hlds/l4d/left4dead/addons/sourcemod/gamedata/sdktools.games.l4d.txt" file does not exist in the rar archive i downloaded.

Last edited by ddrfreak21; 01-13-2009 at 18:50. Reason: clarification
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Singe
Junior Member
Join Date: Jan 2009
Old 01-13-2009 , 23:20   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #15

ddrfreak21. This plugin works perfect on mine. Ive uploaded my sdktools.games.l4d.txt if you want to use it.

http://rapidshare.com/files/18301465....games.l4d.txt
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devicenull
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Join Date: Mar 2004
Location: CT
Old 01-14-2009 , 00:25   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #16

Try a clean install of SM. If you mix older versions with newer ones, you will get all sorts of problems. Just rename your sourcemod folder, install a fresh copy, and copy over configs/plugins.
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ddrfreak21
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Join Date: Jan 2009
Old 01-14-2009 , 10:53   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #17

Quote:
Originally Posted by Singe View Post
ddrfreak21. This plugin works perfect on mine. Ive uploaded my sdktools.games.l4d.txt if you want to use it.

http://rapidshare.com/files/18301465....games.l4d.txt

Worked like a charm! Now I have my full range of plugins! Sounds like i need to submit a bug about the missing config file. Thanks for your help.
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WiseOwl
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Join Date: Jan 2009
Old 01-14-2009 , 18:06   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #18

Very nice plugin

As was said before, it would be nice as a hud you can toggle if possible in a future version

Oh, and for some reason the value for the number of zombies killed in the campaign is always 0? Anyone else getting this?

Thanks again for the plugin
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 01-14-2009 , 18:57   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #19

Quote:
Originally Posted by WiseOwl View Post
Very nice plugin

As was said before, it would be nice as a hud you can toggle if possible in a future version

Oh, and for some reason the value for the number of zombies killed in the campaign is always 0? Anyone else getting this?

Thanks again for the plugin
I will look at the perm HUD bit later this week. As for the campaign total you will only see that increase as you pass through the levels (checkpoints) You will then see the previous round total added to that amount and the next round and so on until you complete the campaign. Basically you will not see any data in that field until you pass the first checkpoint of each campaign.

-Teddy
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My Crappy Plugins: SuperBuilds, Parent Buildables,
L4D Player Info
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WiseOwl
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Join Date: Jan 2009
Old 01-15-2009 , 05:27   Re: [L4D] Simple Common Kill Tracker
Reply With Quote #20

Quote:
Originally Posted by teddyruxpin View Post
I will look at the perm HUD bit later this week. As for the campaign total you will only see that increase as you pass through the levels (checkpoints) You will then see the previous round total added to that amount and the next round and so on until you complete the campaign. Basically you will not see any data in that field until you pass the first checkpoint of each campaign.

-Teddy
Great news on the HUD thing

The campaign total was still 0 and we had got to level 3 of No Mercy (sewers) on Vs mode. I'll have another look later to see if it does it again

EDIT - Hmm, it still seems to be displaying total for campaign as 0 on my server :s

Last edited by WiseOwl; 01-15-2009 at 07:40.
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