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[L4D] GameMode Enforcer


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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-17-2008 , 08:10   Re: [L4D] GameMode Enforcer
Reply With Quote #21

2Sammy-ROCK!
2DDR Khat
I simply ignore subsequent your messages. Study to be clever, not quick-tempered and brought up.
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-17-2008 , 08:14   Re: [L4D] GameMode Enforcer
Reply With Quote #22

Quote:
Originally Posted by Dionys View Post
You semiliterate people if wish to achieve stability in script in one string. In the relation Sammy-ROCK! and DDR Khat - my plug-ins works correctly and stably in difference from your similar plug-in. This proof instead of flood.
Both of your arguments against my plugins cannot be used anymore. But still I wouldn't call stable a plugin that a good percentage of it's code could be evaded.

I won't waste my time pointing errors and what you could've done better. Since it seems useless while your blind while trying to make new plugins instead of good plugins. But still if you ever want my help in anything about sourcemod I'll be here.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-17-2008 , 08:16   Re: [L4D] GameMode Enforcer
Reply With Quote #23

Quote:
Originally Posted by Dionys View Post
2Sammy-ROCK!
2DDR Khat
I simply ignore subsequent your messages. Study to be clever, not quick-tempered and brought up.
apparently you are now trying to be snobby. I was simply trying to point out that your code attempts to execute and change the variable up to 12 times in versus mode. As for being more stable, I have yet to see what you meant by that. The only real issue I could see is if Versus is enforced on map-end, and my plugin will be updated so that it will not do this, then re-apply after the new map has loaded.

If you wish to believe that I am being quick-tempered, snobby, or trying to be otherwise degrading to your intelligence that is fine by me, I am simply trying to state my worries about your plugin. If you wish to demonstrate why all of these places are necessary with your logical process then perhaps it could clear up the confusion.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-17-2008 , 08:25   Re: [L4D] GameMode Enforcer
Reply With Quote #24

I will not fulfil the promise and last time I will respond to attempts to disturb me:
I do not doubt your knowledge of functions and possibilities sourcemod.
I doubt your knowledge of features of source engine, especially of new protocol 37.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-17-2008 , 08:28   Re: [L4D] GameMode Enforcer
Reply With Quote #25

Quote:
Originally Posted by Dionys View Post
I will not fulfil the promise and last time I will respond to attempts to disturb me:
I do not doubt your knowledge of functions and possibilities sourcemod.
I doubt your knowledge of features of source engine, especially of new protocol 37.
Okay, if you wish to write your posts in this fashion.
I will not attempt to upset you
I do not doubt you struggle to understand me because of translation
I doubt your plugins logical process and how effective it is.
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prizegotti
Junior Member
Join Date: Dec 2008
Old 12-17-2008 , 10:49   Re: [L4D] GameMode Enforcer
Reply With Quote #26

Do you know what guys? All the other people on this site don't give a shit about you're arguement, if you want to give each other advice about each others plugins or want to bitch at each other, using a fucking private message.

Any way, all I want to know is will this STOP every one being kicked at the end of the campaign (i run a private server so there is no lobby).
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 12-17-2008 , 11:15   Re: [L4D] GameMode Enforcer
Reply With Quote #27

Quote:
Originally Posted by prizegotti View Post
Do you know what guys? All the other people on this site don't give a shit about you're arguement, if you want to give each other advice about each others plugins or want to bitch at each other, using a fucking private message.
молодца! подписываюсь..
It completely agree
Quote:
Originally Posted by prizegotti View Post
Any way, all I want to know is will this STOP every one being kicked at the end of the campaign (i run a private server so there is no lobby).
Your problem for versus completely dares installation of these plug-ins:
[L4D] GameMode Enforcer
[L4D] Force mapchanger (If I and Sammy-ROCK! will work well together - then missioncycle a this plug-in becomes adjusted)

Last edited by Dionys; 12-17-2008 at 11:18.
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^BuGs^
Senior Member
Join Date: May 2007
Old 12-17-2008 , 11:22   Re: [L4D] GameMode Enforcer
Reply With Quote #28

Use the ignore function. Much simpler.
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-17-2008 , 11:54   Re: [L4D] GameMode Enforcer
Reply With Quote #29

L4D has a new convar that seems interesting: z_difficulty_locked. There are a bunch of other ones but this one is related about this thread.
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prizegotti
Junior Member
Join Date: Dec 2008
Old 12-17-2008 , 13:44   Re: [L4D] GameMode Enforcer
Reply With Quote #30

Quote:
Originally Posted by Dionys View Post
молодца! подписываюсь..
Your problem for versus completely dares installation of these plug-ins:
[L4D] GameMode Enforcer
[L4D] Force mapchanger (If I and Sammy-ROCK! will work well together - then missioncycle a this plug-in becomes adjusted)
Sorry I dont quite understand that.
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