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Parachute 1.3 (KRoTaL)


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mainlininmurder
Junior Member
Join Date: Sep 2008
Old 09-25-2008 , 17:00   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #101

okay i fixed that, now my bullet damage plugin (bullet_damage.amxx) and my map management (deagsmapmanagement.amxx) are not working, so how can i fix those problems

do i need to post new things?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-26-2008 , 00:54   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #102

Quote:
Originally Posted by mainlininmurder View Post
okay i fixed that, now my bullet damage plugin (bullet_damage.amxx) and my map management (deagsmapmanagement.amxx) are not working, so how can i fix those problems

do i need to post new things?
Here is the parachute plugin's thread, so you don't need to post here anymore.
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TOGE
Junior Member
Join Date: Sep 2008
Old 09-26-2008 , 17:11   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #103

Can anyone make or remake this plugin so than only CT can use it. I'm using zombie mod(biohazard) on my server and i don't want zombies to use the parachute. So can anyone make plugin like "bio_parachute" or add in sma or cvar file line like this:

register_cvar("amx_bio_parachutecanuse", "1")// 0 = everyone, 1 = ct , 2 = t
Just my imagination

So do how you want but plz help
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karankg
New Member
Join Date: Sep 2008
Old 09-27-2008 , 12:13   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #104

hey im having problems installing this can u tell me how to install it on my server ? thanks
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midnite8
Junior Member
Join Date: Oct 2008
Old 10-18-2008 , 15:41   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #105

Is there a code to make the parachute silent when you press e.
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 10-18-2008 , 19:48   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #106

http://forums.alliedmods.net/showpos...0&postcount=62
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flashover
Junior Member
Join Date: Nov 2008
Old 11-27-2008 , 18:40   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #107

Hi.

Could you tell me how can i create a parachute like FRONTLINE?

Please help me and sorry for my english.

thanks in advance

[quote=FR0NTLINE;668631]





quote]
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-27-2008 , 18:48   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #108

Basicaly, exporting texture from Half-Life Model Viewer, modifying in your favorite image software, importing the new texture, then saving as the new model.

Now you can probably find a tutorial step-by-step on internet.
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flashover
Junior Member
Join Date: Nov 2008
Old 11-28-2008 , 05:18   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #109

Quote:
Originally Posted by arkshine View Post
Basicaly, exporting texture from Half-Life Model Viewer, modifying in your favorite image software, importing the new texture, then saving as the new model.

Now you can probably find a tutorial step-by-step on internet.
thans so much arkshine.

It looks complicated,but i'll try it.
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rederlt
Member
Join Date: Jul 2007
Location: Lithuania
Old 11-29-2008 , 10:27   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #110

What do you think about my Christmas parachute ?
[IMG]http://img255.**************/img255/5963/image2ky1.jpg[/IMG]
[IMG]http://img393.**************/img393/3183/image3ue9.jpg[/IMG]
[IMG]http://img255.**************/img255/6600/image4um2.jpg[/IMG]
[IMG]http://img255.**************/img255/4139/image5rd0.jpg[/IMG]
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