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[L4D2] Weapon Unlock v0.8.1


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teo265
Junior Member
Join Date: May 2010
Location: Finland
Old 05-30-2010 , 08:17   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #541

Huge problems with Left 4 Dead 2 v2.0.1.9, causes CTD's
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Gurluas
Senior Member
Join Date: Apr 2010
Old 05-30-2010 , 09:14   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #542

I believe the author is no longer updating this, been ages since the last revision.
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shiftykeys
New Member
Join Date: May 2010
Old 05-30-2010 , 20:05   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #543

I installed this plugin but the css weapons do not spawn anywhere. I can confirm the plugin is running however as when I spawn them with cheats on they do damage. Any way to get the weapons to spawn in coop?
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Gurluas
Senior Member
Join Date: Apr 2010
Old 05-31-2010 , 11:00   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #544

they spawn randomly.

The transition from hardrain 2 to 3 is bugged, the weapons are not precached there, can someone fix this?
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Geppettoni
Junior Member
Join Date: Jun 2010
Old 06-16-2010 , 17:26   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #545

I only want to precache cs-weapons. Not let them spawn randomly. Is this possible? I want to give weapons via this plugin:
http://forums.alliedmods.net/showthr...109659&page=37

Is it possible to disable the randomly spawned weapons via cvar?

Last edited by Geppettoni; 06-17-2010 at 17:13.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 06-19-2010 , 07:09   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #546

Quote:
Originally Posted by Mortiegama View Post
Doesn't work for me, when I try to start my server it tells me looking for baseballbat.txt.
how to fix this?
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-05-2010 , 00:57   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #547

My server boss has tracked down a problem with this plugin that is causing a "crash on join" problem for players who try to join a empty server for 10vs10 servers. The server will keep crashing for a ramdon number of connections untill it finally lets the players join. Once the server has players, then it works fine.

Could someone check to see if it fully supports 10vs10's please?
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-25-2010 , 21:41   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #548

l4d2_wu_awpboost, Amount of damage added to the AWP sniper rifle., default 135 (base 115+135=250 total at 1.05 sec cycle time vs special infected)
l4d2_wu_scoutboost, Amount of damage added to the scout sniper rifle., default 110 (base 90+110=200 total at 0.9 sec cycle time vs special infected)

Can someone explain what does "base" mean? What's the range for these 2 cvars? I dunno much about weapon damage.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 07-26-2010 , 06:37   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #549

Please can you make css weapon spawns consistent (the same) for both rounds/teams in versus? Its already in your plugins' features but it doesnt work, and the weapons always changes
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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 07-29-2010 , 18:56   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #550

Use AtomicStryker's version http://forums.alliedmods.net/showthread.php?p=1020236
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