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FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Packet.


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Owyn
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Join Date: Nov 2007
Old 12-13-2009 , 09:41   FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Packet.
#1

beware of dis mightly error ! :>
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.

Last edited by Owyn; 02-26-2010 at 15:49.
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Pr4yer
Junior Member
Join Date: Mar 2009
Old 02-26-2010 , 04:45   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#2

+1

Code:
L 02/26/2010 - 03:02:53: "RBW<-1><><CT>" disconnected
Dropped RBW from server
Reason:  Server shutting down
L 02/26/2010 - 03:02:53: "Indica<-1><><CT>" disconnected
Dropped Indica from server
Reason:  Server shutting down
L 02/26/2010 - 03:02:53: "unnamed<-1><><CT>" disconnected
Dropped unnamed from server
Reason:  Server shutting down
L 02/26/2010 - 03:02:53: "[merkon] || KGD<-1><><CT>" disconnected
L 02/26/2010 - 03:02:53: World triggered "Round_Draw" (CT "1") (T "0")
L 02/26/2010 - 03:02:53: World triggered "Round_End"
Dropped [merkon] || KGD from server
Reason:  Server shutting down
L 02/26/2010 - 03:02:53: Server shutdown
L 02/26/2010 - 03:02:53: Log file closed
L 02/26/2010 - 03:02:53: FATAL ERROR (shutting down): Host_Error: SV_ParseVoiceData: invalid incoming packet.


FATAL ERROR (shutting down): Host_Error: SV_ParseVoiceData: invalid incoming packet.


email debug.log to [email protected]
Птн Фев 26 03:02:53 MSK 2010: Server restart in 10 seconds

Console initialized.
scandir failed:/srv/cs/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 15:58:06 Jun 15 2009 (4617)
STEAM Auth Server

Last edited by Pr4yer; 02-26-2010 at 04:51.
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Pr4yer
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Join Date: Mar 2009
Old 02-26-2010 , 09:46   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#3

I found a piece of source as...

checking for a variable (sv_voiceenable) should be first, only then check here is "if (nDataLength > sizeof (chReceived))"...

Code:
00035 ConVar sv_voiceenable( "sv_voiceenable", "1", FCVAR_ARCHIVE|FCVAR_SERVER ); // set to 0 to disable all voice forwarding.
00036 extern ConVar   sv_cheats;
00037 
00038 // Gets voice data from a client and forwards it to anyone who can hear this client.
00039 void SV_ParseVoiceData(client_t *cl)
00040 {
00041         int i, iClient;
00042         int     nDataLength;
00043         char chReceived[4096];
00044         client_t *pDestClient;
00045         
00046         iClient = cl - svs.clients;
00047 
00048         // Read in the data.    
00049         nDataLength = MSG_ReadShort();
00050         if( nDataLength > sizeof(chReceived) )
00051         {
00052                 Host_Error("SV_ParseVoiceData: invalid incoming packet.\n");
00053                 return;
00054         }
00055 
00056         MSG_ReadBuf( nDataLength, chReceived );
00057 
00058 
00059         // Disable voice?
00060         if( !sv_voiceenable.GetInt() )
00061                 return;
00062 
00063         for(i=0; i < MAX_CLIENTS; i++)
00064         {
00065                 qboolean bLocal;
00066                 int nSendLength;
00067 
00068                 pDestClient = &svs.clients[i];
00069                 bLocal = (pDestClient == cl);
00070 
00071                 // Does the game code want cl sending to this client?
00072                 if(!(cl->m_VoiceStreams[i>>5] & (1 << (i & 31))) && !bLocal)
00073                         continue;
00074                 
00075                 // Is this client even on the server?
00076                 if(!pDestClient->active && !pDestClient->connected && !bLocal)
00077                         continue;
00078 
00079                 // Is loopback enabled?
00080                 nSendLength = nDataLength;
00081                 if(bLocal && !pDestClient->m_bLoopback)
00082                 {
00083                         nSendLength = 0;        // Still send something, just zero length (this is so the client 
00084                                                                 // can display something that shows knows the server knows it's talking).
00085                 }
00086 
00087                 // Is there room to write this data in?
00088                 if( pDestClient->datagram.GetNumBytesLeft() >= (6 + nDataLength) )
00089                 {
00090                         pDestClient->datagram.WriteByte( svc_voicedata );
00091                         pDestClient->datagram.WriteByte( (byte)iClient );
00092                         pDestClient->datagram.WriteShort( nSendLength );
00093                         pDestClient->datagram.WriteBytes( chReceived, nSendLength );
00094                 }
00095         }
00096 }
might be better to block the sound of sending commands to the client type client_cmd(id, " alias +voicerecord ") or through fakemeta:

Code:
register_forward(FM_Voice_SetClientListening, "fwdSetVoice", 0)

public fwdSetVoice(receiver, sender)//, bool:bListen)
{
	if(!is_user_connected(receiver) || !is_user_connected(sender))
            return FMRES_SUPERCEDE // return FMRES_IGNORED

	engfunc(EngFunc_SetClientListening, receiver, sender, 0)
	
	return FMRES_SUPERCEDE
}
???
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-26-2010 , 15:26   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#4

with latest steam update you can't alias existing commands\cvars.

you'r going to disable all voice at all, aren't you?

tell valve about this and wait for fix

ps - show your amxx list and meta list maybe you have plugins which cause this error
__________________
☜ Free Mozy ☂backup\҉sync user
Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.

Last edited by Owyn; 02-26-2010 at 15:50.
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Pr4yer
Junior Member
Join Date: Mar 2009
Old 02-27-2010 , 02:51   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#5

on my server is sv_voiceenable "0", and this error is in the void SV_ParseVoiceData(client_t *cl). list of plugins and modules then nothing to do. if you have a connection with the administration VALVE - give them a link to this topic...
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zbot1600
Junior Member
Join Date: May 2009
Location: urope, Belorus, Minsk
Old 03-01-2010 , 09:01   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#6

delete message
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Last edited by zbot1600; 03-01-2010 at 09:13.
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retribution
Member
Join Date: Nov 2007
Location: msk
Old 03-01-2010 , 17:40   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#7

I created this: http://forums.steampowered.com/forum...8#post13745468

maybe valve will do something to fix this vulnerability.
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Shockerul
Junior Member
Join Date: Mar 2010
Old 03-01-2010 , 22:29   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#8

Quote:
Originally Posted by retribution View Post
maybe valve will do something to fix this vulnerability.
Yea right, like they *not* fixed CSDoS/Born to be Pig, etc.

Anyways, I made a fix, http://www.shockingsoft.com/AntiCSDoS.html . Version 3.5 (released an hour ago) fixes this problem

Tested on:
- 47/1.1.2.5 3262
- 48/1.1.2.6 4554

Last edited by Shockerul; 03-01-2010 at 22:32.
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 03-02-2010 , 07:52   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#9

Quote:
Originally Posted by Shockerul View Post
Yea right, like they *not* fixed CSDoS/Born to be Pig, etc.

Anyways, I made a fix, http://www.shockingsoft.com/AntiCSDoS.html . Version 3.5 (released an hour ago) fixes this problem

Tested on:
- 47/1.1.2.5 3262
- 48/1.1.2.6 4554
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retribution
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Join Date: Nov 2007
Location: msk
Old 03-02-2010 , 10:47   Re: FATAL ERROR (shutting down): Host_Error:Sv_ParseVoiceData : Invalid Incoming Pack
#10

Okays theres new version of exploit so no more crabs. It wont protect your server.
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Last edited by retribution; 03-02-2010 at 14:36.
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