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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 06-05-2015 , 23:20   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1941

Here's an issue you might want to take a look at.



Code:
	"name" "General Serpentine(DUO)"
	"class" "1"
	"ragedist" "500"
	"model" "models/freak_fortress_2/serpentine/serpentinev2.mdl"
	"health_formula"	"(((200+n)*n)^1.04)/3"
	"lives" "6"
	"sound_block_vo" "1"
	"ragedamage" "1337"
	"description_en" "Serpentine:\n''THOSE WHO CROSS BREVON WILL DIE!''\nYou can rage faster every life loss.\nDash by pressing RMB, you can't move till after .5 second after starting dash.\nRage is uber and bullet raining.\nBlaster recharges to max ammo it can hold while not selected."
	"blocked" "1"
Basically, for multi-life companion bosses, it will only have 1 life despite having multiple lives specified.

Somewhere in ParseFormula or FindCompanion may be acting up, although its unable to produce SM errors.
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Last edited by 93SHADoW; 06-05-2015 at 23:20.
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 06-06-2015 , 00:45   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1942

Confirmed that happens with me to with F2P Solider and F2P Demoman Duo.
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Pyromachine
Junior Member
Join Date: Apr 2015
Old 06-07-2015 , 07:37   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1943

Hi, i got a problem with my server, when the map change all saxtons became "errors" but i have chek, all is correctly install and i have tf2items 1.6.1. Did someone know what i am supposed to do for this ?
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 06-07-2015 , 13:25   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1944

Are all the files on your Fast Download Server? Is sv_pure set to 0?
Thats all I can think off for now...
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Last edited by Transit Of Venus; 06-07-2015 at 13:26.
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Akuba
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Join Date: Oct 2013
Old 06-07-2015 , 19:45   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1945

I have the feeling this got missed

Quote:
Originally Posted by Akuba View Post
I noticed Rage goes sometimes over 100% when the World hurt's the hale.

http://steamcommunity.com/sharedfiles/filedetails/?id=454130960
http://steamcommunity.com/sharedfile.../?id=455327347

It does not happen on all Maps. Its related to the Timer thing. Whenever the Timer does not work, this is working too.
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Wliu
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Join Date: Apr 2013
Old 06-07-2015 , 20:33   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1946

Quote:
Originally Posted by Akuba View Post
I have the feeling this got missed
It did not. I've just been busy lately and have a pretty big backlog of bug reports to go through. Sorry.
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Last edited by Wliu; 06-07-2015 at 20:33.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 06-07-2015 , 22:00   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1947

Quote:
Originally Posted by Wliu View Post
It did not. I've just been busy lately and have a pretty big backlog of bug reports to go through. Sorry.
For future reference, assume everything has been noted by Wliu, and only check if he hasn't gotten around to it in a month

Since he had to go on a short break he's no doubt under piles of bug reports, and at the same time he's working on the fabled "2.0"
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El Diablo War3Evo
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Join Date: Jun 2013
Old 06-08-2015 , 09:04   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1948

Question: Is there a reason why FF2 has a hard coded limit for MAXSPECIALS other than you use this for arrays? Like is there a known menu display limit?
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Last edited by El Diablo War3Evo; 06-08-2015 at 09:10.
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Wliu
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Join Date: Apr 2013
Old 06-08-2015 , 11:13   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1949

Quote:
Originally Posted by El Diablo War3Evo View Post
Question: Is there a reason why FF2 has a hard coded limit for MAXSPECIALS other than you use this for arrays? Like is there a known menu display limit?
It was there when I inherited the code; didn't want to go through the pain of updating everything to arrays. It'll be gone in v2 though.
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coty9090
Senior Member
Join Date: Aug 2007
Old 06-08-2015 , 18:58   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1950

Quote:
Originally Posted by Wliu View Post
sm exts list and sm plugins list
If you don't have TF2Items 1.6.1, don't bother to post the above and just get that.
Ugh... Could have sworn i updated it already. But thanks, i forgot about that
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