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Stripper:Source (Updated 2011-04-15)


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ovp87
New Member
Join Date: Jul 2009
Old 11-21-2009 , 22:37   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #391

indeed, i havet tried it on my server yett, but im also getting corrupt error on the linux version.
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triggerman
Senior Member
Join Date: Jun 2009
Old 11-22-2009 , 01:27   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #392

i downloaded stripper from Bailopans site and it was not corrupt and my server started when i installed it. i hope its the latest one. the one in the OP needs to be reposted.

EDIT: works.

Last edited by triggerman; 11-23-2009 at 13:26.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 11-25-2009 , 04:06   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #393

stripper-1.2.1.tar.gz is corrupted ;/

Code:
gzip: stdin: invalid compressed data--crc error 
gzip: stdin: invalid compressed data--length error
Edit. nvm
http://www.bailopan.net/stripper/files/
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Last edited by Zuko; 11-25-2009 at 04:09.
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triggerman
Senior Member
Join Date: Jun 2009
Old 11-25-2009 , 18:53   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #394

should still be updated in the first post.
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HshEisbaer
Member
Join Date: May 2009
Location: Berlin, Germany
Old 11-27-2009 , 17:12   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #395

can someone help me?

i want to put an "air-logo" in my Maps
but on my Map the Logo is a pink thing
http://i46.tinypic.com/2wbwdpf.jpg

the codes i have:

dod_kalt.cfg
Quote:
//add:
add:
{
"origin" "2189 3427 214"
"GlowProxySize" "1"
"framerate" "10.0"
"scale" "0.3"
"model" "materials/decals/custom/bq/bq.vmt"
"rendercolor" "118 147 163"
"renderamt" "140"
"rendermode" "5"
"renderfx" "0"
"classname" "env_sprite"
}
downloads_simple.ini

Quote:
materials/decals/custom/bq

bq.vmt
bq.vtf
downloads.ini

Quote:
//Don't modify or remove the Comment Lines ( // )
//Files (Download Only No Precache)

//Decal Files (Download and Precache)

materials/decals/custom/bq/bq.vmt
materials/decals/custom/bq/bq.vtf

//Sound Files (Download and Precache)

//Model Files (Download and Precache)
bq.vmt
Quote:
"LightmappedGeneric"
{
"$basetexture" "decals/custom/bq/bq"
"$decal" 1
"$decalscale" 1
}
i hope someone can help me
thank you
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triggerman
Senior Member
Join Date: Jun 2009
Old 11-27-2009 , 21:55   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #396

the fact that decals arent actually "models" is probably the problem.

anyone know how to spawn an ammo pile in l4d2?

Last edited by triggerman; 11-27-2009 at 22:23.
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weezul
Junior Member
Join Date: Sep 2007
Old 11-27-2009 , 23:20   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #397

hello, i tried to remove all medkits in the first map of each campaign, so a dled stripper 1.2.1 installed it and created some map specific config files

addons/stripper/maps/c1m1_hotel.cfg

filter:
{
"classname" "first_aid_kit"
}


problem is medkits r still there, is first_aid_kit the wrong entity name? is there anywhere a list?
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weezul
Junior Member
Join Date: Sep 2007
Old 11-27-2009 , 23:52   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #398

argh.. found the command do dump the entitys but how can i get the position of an item or myself running through the map?

trigger try

PHP Code:
"model" "models/props/terror/ammo_stack.mdl"
"classname" "weapon_ammo_spawn" 
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triggerman
Senior Member
Join Date: Jun 2009
Old 11-28-2009 , 01:27   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #399

thanks that worked perfectly
try weapon_first_aid_kit for that filter
and getpos will give you world cords at eye level and getpos_exact will give you cords at feet.

weapon_adrenaline
weapon_autoshotgun
weapon_chainsaw
weapon_defibrillator;
weapon_fireworkcrate
weapon_first_aid_kit
weapon_gascan
weapon_gnome
weapon_grenade_launcher
weapon_hunting_rifle
weapon_molotov
weapon_oxygentank
weapon_pain_pills
weapon_pipe_bomb
weapon_pistol
weapon_pistol_magnum
weapon_propanetank
weapon_pumpshotgun
weapon_rifle
weapon_rifle_ak47
weapon_rifle_desert
weapon_rifle_sg552
weapon_shotgun_chrome
weapon_shotgun_spas
weapon_smg
weapon_smg_mp5
weapon_smg_silenced
weapon_sniper_awp
weapon_sniper_military
weapon_sniper_scout
weapon_vomitjar
weapon_ammo_spawn
weapon_upgradepack_explosive
weapon_upgradepack_incendiary

Last edited by triggerman; 11-28-2009 at 01:37.
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NoS
Senior Member
Join Date: Nov 2006
Old 11-29-2009 , 11:48   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #400

Anyone know if you can add snow to a map? Like falling snow?
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