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Native "HookSingleEntityOutput" reported: Entity Outputs are disabled


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Scuzzy
Senior Member
Join Date: Oct 2007
Old 10-18-2009 , 12:01   Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
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Is there anyway in SourceMod to tell the output manager to enable entity outputs? I'm trying to get a prop_dynamic_override to fire OnTakeDamage.

Thanks,
Scuzzy
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BAILOPAN
Join Date: Jan 2004
Old 10-18-2009 , 16:59   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
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What game are you trying it on?
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Scuzzy
Senior Member
Join Date: Oct 2007
Old 10-18-2009 , 23:51   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
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Fortress Forever
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Scuzzy
Senior Member
Join Date: Oct 2007
Old 10-21-2009 , 11:52   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
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Any thoughts Bail?
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psychonic

BAFFLED
Join Date: May 2008
Old 10-21-2009 , 12:08   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
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Quote:
Originally Posted by Scuzzy View Post
Any thoughts Bail?
The gamedata just need a signature for that for FF.
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Scuzzy
Senior Member
Join Date: Oct 2007
Old 10-21-2009 , 13:39   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
Reply With Quote #6

Think my two threads are converging: http://forums.alliedmods.net/showpos...24&postcount=5

Scuzzy
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-23-2009 , 01:26   Re: Native "HookSingleEntityOutput" reported: Entity Outputs are disabled
Reply With Quote #7

Quote:
Originally Posted by Scuzzy View Post
Think my two threads are converging: http://forums.alliedmods.net/showpos...24&postcount=5

Scuzzy
I'm at the corner of 1st and 1st, how can the same street intersect with itself?...I must be at the nexus of the universe.
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