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[L4D2]RandomTank


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kadabra
Junior Member
Join Date: Apr 2018
Old 05-02-2018 , 02:22   Re: [L4D2]RandomTank
Reply With Quote #11

Hey, how can you add more infected?
It would be great to have the skins infected with l4d2 on my server. Even more so at random.

I know I'll need clients to download the templates, but that would not be a problem.

I will enjoy it very much. =)
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 08-13-2018 , 22:35   Re: [L4D2]RandomTank
Reply With Quote #12

can i add my custom model ?
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 08-14-2018 , 00:07   Re: [L4D2]RandomTank
Reply With Quote #13

Sure you can.
If you looking for a guide you will have to google it.
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 08-14-2018 , 03:17   Re: [L4D2]RandomTank
Reply With Quote #14

Yep, this is pretty much simple and i already like made my own up to 10 custom tank models. The sad thing is i wasn't able to set tank's arms in first person so yea.
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Sev
Veteran Member
Join Date: May 2010
Old 08-14-2018 , 12:18   Re: [L4D2]RandomTank
Reply With Quote #15

I use one of those rng VPK's that switches between the L4D1 tank and the L4D2 tank, same for the specials. Combine that with this and that's all I need. I can have all 3 canon tanks.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 06-05-2020 , 05:38   Re: [L4D2]RandomTank
Reply With Quote #16

i play in Listen Windows
in this map c1m3_mall, the sacrifice tank looks buggy, like a black wall

EDIT:
Thanks to Marttt to fix this map with this source:stripper configuration:

https://pastebin.com/ii0VZtPm

Last edited by Tonblader; 07-02-2020 at 17:47.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 06-05-2020 , 08:19   Re: [L4D2]RandomTank
Reply With Quote #17

this map has a lot of problems with precache plugins, some plugins has a cvar to "disable" the plugin for specific maps.

I "fixed" that by removing some entities with stripper, if you want the file (knowning how stripper works) PM me.

But probably you have more plugins precaching "new" entities, because the Random Tank only precaches an addidional model, shouldn't bug like that.
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Last edited by Marttt; 06-05-2020 at 08:20.
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Sev
Veteran Member
Join Date: May 2010
Old 07-29-2020 , 18:09   Re: [L4D2]RandomTank
Reply With Quote #18

This might be too much of an ask, but I think a simple solution to this plugin breaking the tank on custom maps would be for it to only be active on the stock maps as a cvar toggle.

Just a suggestion, but if its too much, no big deal.

Last edited by Sev; 07-29-2020 at 18:10.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 07-30-2020 , 10:53   Re: [L4D2]RandomTank
Reply With Quote #19

Quote:
Originally Posted by Sev View Post
This might be too much of an ask, but I think a simple solution to this plugin breaking the tank on custom maps would be for it to only be active on the stock maps as a cvar toggle.

Just a suggestion, but if its too much, no big deal.
I think it would be a good solution because I can combine it with Extended Map configs
, but this plugin doesn't have a cvar on/off is the only problem.

EDIT:
I use Extended Map configs and put RandomTank.smx in addons/sourcemod/plugins/disabled
Then
sm plugins load "disabled/RandomTank.smx" in all.cfg
and
sm plugins unload "disabled/RandomTank.smx" in specificmap.cfg

Apparently work fine.

Last edited by Tonblader; 07-30-2020 at 15:16.
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 07-30-2020 , 13:56   Re: [L4D2]RandomTank
Reply With Quote #20

I had edited this plugin a long time ago, it will probably be useful this version to those who request those cvars:
Code:
//Enable / Disable
RandomTank "1"
//Percent Chance 0/100 %"
RandomTank_Chance "50"
Attached Files
File Type: sp Get Plugin or Get Source (RandomTank.sp - 229 views - 1.3 KB)

Last edited by xZk; 07-30-2020 at 13:56. Reason: new sintax converted
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