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MyStErIo!
Junior Member
Join Date: May 2004
Old 05-06-2004 , 20:03   engine
Reply With Quote #1

ok i read up on the deal with the vexd stuffs, but where do i put the <engine> thing or what ever?
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-06-2004 , 22:08  
Reply With Quote #2

with the include statements
you'll probably see somewhere in existing code
Code:
#include <amxmodx>
so after that add a new line and do
Code:
#include <engine>

includes generally are the first thing in a plugin underneath the comments
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MyStErIo!
Junior Member
Join Date: May 2004
Old 05-06-2004 , 22:26  
Reply With Quote #3

cool thnx d00d
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Neo
Member
Join Date: Mar 2004
Old 05-07-2004 , 07:11  
Reply With Quote #4

scripting support?
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ts2do
Senior Member
Join Date: Mar 2004
Old 05-14-2004 , 23:34  
Reply With Quote #5

kkkkk didnt wanna make a new topic to post this but.....
stock get_brush_entity_origin() in engine_stocks.inc doesnt work right....it returns some kooky numbers that arent even close.....theyre not even in the world bounds 8192 to -8192
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