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[L4D2] ScavengeBotsDS


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paul92
Senior Member
Join Date: Sep 2010
Old 09-01-2019 , 19:30   Re: [L4D2] ScavengeBotsDS
Reply With Quote #51

No, they were fully healed. Basically i started the finale map of Dead Center (coop, me and the bots. Easy difficulty, everyone was at full health basically). It was a breeze. They simply never left the elevator once the door opened like i saw it should happen on youtube videos. They just kept staying close to me. It was like this plugin didn't exist at all. The plugin was loaded though, listing it with sm plugins list showed it loaded normally together with others.
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paul92
Senior Member
Join Date: Sep 2010
Old 09-01-2019 , 19:37   Re: [L4D2] ScavengeBotsDS
Reply With Quote #52

Ok, same result with the finale of The Passing. At this point i'll try and look if there is some conflict. Are you aware of any possible conflict/known conflict? Will try to remove all the plugins and find what's wrong..
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paul92
Senior Member
Join Date: Sep 2010
Old 09-01-2019 , 20:27   Re: [L4D2] ScavengeBotsDS
Reply With Quote #53

Ok i think i'm getting this sorted out. If i still get some issues i'll get back to you! Thanks for your availability, this is a great plugin!
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 03-19-2020 , 01:46   Re: [L4D2] ScavengeBotsDS
Reply With Quote #54

Data Update: The "Infection Overdrive" campaign is now compatible with this plugin.
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Masterman444
New Member
Join Date: Mar 2020
Old 03-21-2020 , 08:36   Re: [L4D2] ScavengeBotsDS
Reply With Quote #55

Where can I download the .cfg files?
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 06-23-2020 , 22:35   Re: [L4D2] ScavengeBotsDS
Reply With Quote #56

When i add this in scavengefinalebotsds.cfg (exact origin and exact angles as in my source:stripper configuracion) :

"c2m5_concert" // Dark Carnival - Chapter 5
{
"origin" "-3565.377929 3012.331298 -255.968750"
"angles" "30 0 0"
}

With my source:stripper configuration it does not work.



In other no-finale maps, the source:stripper configuration it works

source:stripper c2m5_concert (It is not finished)

https://pastebin.com/JfJbRe18


EDIT:
one more bug:
If I drop a gascan on a cliff, the bots will also jump off the cliff.

EDIT2:
Now everything works fine for me, I already set it up correctly, even after The Last Stand Update.

Last edited by Tonblader; 01-25-2021 at 02:27. Reason: Works Fine
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 09-24-2020 , 21:04   Re: [L4D2] ScavengeBotsDS
Reply With Quote #57

Now to update Last Stand.
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Psyk0tik
AlliedModders Donor
Join Date: May 2012
Location: Homeless
Old 09-27-2020 , 20:08   Re: [L4D2] ScavengeBotsDS
Reply With Quote #58

Here's the coordinates for the nozzle in the Last Stand finale. Goes in scavengefinalebotsds.cfg.

PHP Code:
"finalemaps"
{
    
"c14m2_lighthouse"//The Last Stand - Chapter 2
    
{
        
"origin"    "-3863.68 4036.03 704.03"
        "angles"    "30.37 -95.15 0.0"
    
}

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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-30-2021 , 13:19   Re: [L4D2] ScavengeBotsDS
Reply With Quote #59

This is a version that I modified to make it compatible with my plugin [L4D2] Multiple Gascan and Cola Fill.

I did minimum modifications to the original code, becoming easier to diff the changes.

In case you don't use my plugin, I recommend using the main post/author version.
Attached Files
File Type: sp Get Plugin or Get Source (scavengebotsds.sp - 272 views - 30.6 KB)
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Last edited by Marttt; 01-30-2021 at 13:23.
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Iizuka07
Member
Join Date: Aug 2018
Old 08-10-2021 , 01:19   Re: [L4D2] ScavengeBotsDS
Reply With Quote #60

Does anyone have coordinates to the map Buried Deep? It has scavenge in the final chapter.
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