Hi all,
I have a custom snow plugin and I would like to be able to disable/remove all other precipitation brush entities from maps that add it (such as winter maps). Is there an easy way to programatically remove it from all maps?
In the documentation (
https://developer.valvesoftware.com/..._precipitation), I see there is a property called r_RainParticleDensity, which if set to 0, disables the brush?
I am unsure, though, how to proceed to add it to code and make it global so that it stops rain/snow from all maps that have it.
Thank you!
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