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[L4D2][Accelerator]Diagnosing a crash with Kernel


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HotDiggidyD0G
Junior Member
Join Date: Jun 2020
Old 09-03-2020 , 12:15   [L4D2][Accelerator]Diagnosing a crash with Kernel
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Hello, I may wish to ask for assistance regarding Accelerator. I wish to ask for support on debugging this type of error. It almost always has the first error being "KERNELBASE.dll!RaiseException + 0x62"

Links for reference: https://crash.limetech.org/6vkkniue7ml6. https://crash.limetech.org/4cjoizznda6v

I hope assistance is made, this error has been present on my game for months and this is the first time I've encountered such.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-04-2020 , 04:20   Re: [L4D2][Accelerator]Diagnosing a crash with Kernel
Reply With Quote #2

Both your crashes are caused by the server apparently running out of memory (probably due to approaching the 3.8GB limit), you can see the messages in the "Raw" view of Accelerator.

Quote:
***** OUT OF MEMORY! attempted allocation size: 22369620 ****
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