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[CSGO] events problem in Danger Zone mode


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CDboy
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Join Date: Aug 2020
Location: China
Old 08-30-2020 , 03:49   [CSGO] events problem in Danger Zone mode
Reply With Quote #1

Hi I am writing a plugin for danger zone mode. I want to record some interesting statistics about players' actions such as bomb planting and consumption. But after some tests, I found that in danger zone mode:

1) Sending a hostage to a rescue point will NOT fire hostage_rescued.
2) Planting a bomb will NOT fire bomb_planted.
3) Buying something in the pad will NOT fire item_purchased.

But why? Why doesn't these events happen? Any methods that can help me track these actions?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 08-30-2020 , 13:50   Re: [CSGO] events problem in Danger Zone mode
Reply With Quote #2

3)
Try test plugin.
PHP Code:
public void OnPluginStart()
{
    
AddCommandListener(listen"");
}

public 
Action listen(int client, const char[] commandint args)
{

    
char buffer[MAX_NAME_LENGTH];
    
GetCmdArgString(buffersizeof(buffer));

    
client == -PrintToServer("-(-1) %s '%s'"commandbuffer):PrintToServer("-(%N) %s '%s'"clientcommandbuffer);

    return 
Plugin_Continue;

Player is sending commands when for example purchase item.
But player need equip tablet or otherwise command is unknow.

Code:
-(Bacardi) tabletbuy_open ''
-(Bacardi) tabletbuy_buy_drone_knife_purchase ''''


-(Bacardi) tabletbuy_open ''
-(Bacardi) tabletbuy_buy_drone_pilot_upgrade_purchase ''
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 08-30-2020 , 15:38   Re: [CSGO] events problem in Danger Zone mode
Reply With Quote #3

1)
Here is example, check when player touch "func_hostage_rescue" area, "OnStartTouch".
Check does player carrying hostage.

- I made so it create and fire event "hostage_rescued", you just need load one plugin for re-create that event. Other plugins will trigger also to that event.

PHP Code:
#include <sdktools>

public void OnPluginStart()
{
    
HookEntityOutput("func_hostage_rescue""OnStartTouch"OnRescued);
}

public 
void OnRescued(const char[] outputint callerint activatorfloat delay)
{
    
// check is survival mode
    
if(FindEntityByClassname(-1"dangerzone_controller") == -1) return;

/*
Server event "hostage_rescued", Tick 8689:
- "userid" = "2"
- "hostage" = "365"
- "site" = "0"
*/

    
if(activator <= || activator MaxClients) return;

    
int hostage_entity GetEntPropEnt(activatorProp_Send"m_hCarriedHostage");

    if(
hostage_entity == -1) return;

    
Event hostage_rescued CreateEvent("hostage_rescued");

    if(
hostage_rescued == null) return;

    
hostage_rescued.SetInt("userid"GetClientUserId(activator));
    
hostage_rescued.SetInt("hostage"hostage_entity);
    
hostage_rescued.SetInt("site"0);
    
hostage_rescued.Fire();

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Last edited by Bacardi; 08-30-2020 at 21:38. Reason: if event null return
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CDboy
Junior Member
Join Date: Aug 2020
Location: China
Old 08-31-2020 , 02:35   Re: [CSGO] events problem in Danger Zone mode
Reply With Quote #4

Quote:
Originally Posted by Bacardi View Post
1)
Here is example, check when player touch "func_hostage_rescue" area, "OnStartTouch".
Check does player carrying hostage.

- I made so it create and fire event "hostage_rescued", you just need load one plugin for re-create that event. Other plugins will trigger also to that event.

PHP Code:
#include <sdktools>

public void OnPluginStart()
{
    
HookEntityOutput("func_hostage_rescue""OnStartTouch"OnRescued);
}

public 
void OnRescued(const char[] outputint callerint activatorfloat delay)
{
    
// check is survival mode
    
if(FindEntityByClassname(-1"dangerzone_controller") == -1) return;

/*
Server event "hostage_rescued", Tick 8689:
- "userid" = "2"
- "hostage" = "365"
- "site" = "0"
*/

    
if(activator <= || activator MaxClients) return;

    
int hostage_entity GetEntPropEnt(activatorProp_Send"m_hCarriedHostage");

    if(
hostage_entity == -1) return;

    
Event hostage_rescued CreateEvent("hostage_rescued");

    if(
hostage_rescued == null) return;

    
hostage_rescued.SetInt("userid"GetClientUserId(activator));
    
hostage_rescued.SetInt("hostage"hostage_entity);
    
hostage_rescued.SetInt("site"0);
    
hostage_rescued.Fire();

Thanks a lot! That really helps!
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 08-31-2020 , 09:45   Re: [CSGO] events problem in Danger Zone mode
Reply With Quote #5

For 2)

For example look when entity is created (SDKHooks).
Entity Classname is "planted_c4_survival",
and look entity again after one frame, does entity exist any more and to get entity data.


This example again fire event called "bomb_planted"

PHP Code:
#include <sdkhooks>

public void OnEntityCreated(int entity, const char[] classname)
{
    
// Danger Zone C4 planted
    
if(entity == -|| !StrEqual(classname"planted_c4_survival"false)) return;


    
// Need check does entity exist on next frame.
    // Data is set into entity in next frame or later.
    
RequestFrame(frameEntIndexToEntRef(entity));
}


public 
void frame(int ref)
{
    
int entity EntRefToEntIndex(ref);

    
// Entity not exist
    
if(entity == -1) return;


    
int player GetEntPropEnt(entityProp_Send"m_hOwnerEntity");
    
    if(
player || player MaxClients) return;

    
/*
        Server event "bomb_planted", Tick 10971:
        - "userid" = "3"
        - "site" = "282"
    */


    
Event bomb_planted CreateEvent("bomb_planted");
    
    if(
bomb_planted == null) return;
    
    
bomb_planted.SetInt("userid"GetClientUserId(player));
    
bomb_planted.SetInt("site"0);
    
bomb_planted.Fire();


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CDboy
Junior Member
Join Date: Aug 2020
Location: China
Old 08-31-2020 , 09:58   Re: [CSGO] events problem in Danger Zone mode
Reply With Quote #6

Quote:
Originally Posted by Bacardi View Post
For 2)

For example look when entity is created (SDKHooks).
Entity Classname is "planted_c4_survival",
and look entity again after one frame, does entity exist any more and to get entity data.


This example again fire event called "bomb_planted"

PHP Code:
#include <sdkhooks>

public void OnEntityCreated(int entity, const char[] classname)
{
    
// Danger Zone C4 planted
    
if(entity == -|| !StrEqual(classname"planted_c4_survival"false)) return;


    
// Need check does entity exist on next frame.
    // Data is set into entity in next frame or later.
    
RequestFrame(frameEntIndexToEntRef(entity));
}


public 
void frame(int ref)
{
    
int entity EntRefToEntIndex(ref);

    
// Entity not exist
    
if(entity == -1) return;


    
int player GetEntPropEnt(entityProp_Send"m_hOwnerEntity");
    
    if(
player || player MaxClients) return;

    
/*
        Server event "bomb_planted", Tick 10971:
        - "userid" = "3"
        - "site" = "282"
    */


    
Event bomb_planted CreateEvent("bomb_planted");
    
    if(
bomb_planted == null) return;
    
    
bomb_planted.SetInt("userid"GetClientUserId(player));
    
bomb_planted.SetInt("site"0);
    
bomb_planted.Fire();


Thank you so much! I will study this first!
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