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Huntereb
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Join Date: Jul 2012
Old 10-09-2012 , 20:52   Re: [TF2] VS Saxton Hale Mode
#3451

Model location change? Better check the gcf, I would think he would be an error if that were the case though.

Wait, HHH is a custom model. Hmm...

Last edited by Huntereb; 10-09-2012 at 22:09.
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 10-10-2012 , 03:43   Re: [TF2] VS Saxton Hale Mode
#3452

Updated,HHH's Model was broken
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pcquad
Member
Join Date: Jan 2012
Old 10-10-2012 , 13:39   Re: [TF2] VS Saxton Hale Mode
#3453

what to do against the HHH invis problem?
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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 10-10-2012 , 13:50   Re: [TF2] VS Saxton Hale Mode
#3454

Quote:
Originally Posted by pcquad View Post
what to do against the HHH invis problem?
See: https://forums.alliedmods.net/showthread.php?t=197994
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Huntereb
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Old 10-10-2012 , 15:34   Re: [TF2] VS Saxton Hale Mode
#3455

Quote:
Originally Posted by RavensBro View Post
guess i better post them here to. i made them in 4 differnt flavors i hope this will do for you guys.

the sp and smx are in the zips.
I need V5 for FF2, could you send me a link? V3 is invisible for me.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-10-2012 , 15:36   Re: [TF2] VS Saxton Hale Mode
#3456

Hm, isn't the HHH invisible aswell? I haven't experienced it myself, but I saw other people seeing errors on the HHH thing.

Edit: Lol didn't read.

Last edited by Mike_BoG; 10-10-2012 at 15:37.
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nergal
Veteran Member
Join Date: Apr 2012
Old 10-10-2012 , 20:23   Re: [TF2] VS Saxton Hale Mode
#3457

bad news, all the hales i made from stockmodels plugin are invisible.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-11-2012 , 00:39   Re: [TF2] VS Saxton Hale Mode
#3458

Yay, stockmodels is now completely busted. Nothing to do here.

Have an update.

1.40.

Quote:
DrawPanelText(panel, "1) Dead Ringers have no cloak defense buff. Normal cloaks do.");
DrawPanelText(panel, "2) Fixed Sniper Rifle reskin behavior");
DrawPanelText(panel, "3) Boss has small amount of stun resistance after rage");
DrawPanelText(panel, "4) Fixed HHH/CBS models");
Attached are the smx for use on the server, the sp for use as source, and a zip file containing the fixed HHH and CBS models (as well as .bz2 files for the FastDL server). CBS is now cbs_v6.mdl. Nothing doing.

RavensBro, thanks for covering the downtime. Can you remove your attachments so people don't get confused?

I'll make a new thread for this later, as I said I'd make a new thread for the next release (which this apparently is).

Latest translations are saxtonhale.phrases.txt at https://forums.alliedmods.net/showpo...postcount=2919 I believe.

EDIT: Fixed the CBS model again.
EDIT2: Fixed the sp/smx to reflect cbs_v4
EDIT3: Fixed the bz2's in the zip
Attached Files
File Type: sp Get Plugin or Get Source (saxtonhale.sp - 702 views - 204.3 KB)
File Type: smx saxtonhale.smx (89.9 KB, 805 views)
File Type: zip vsh140mdlfixes.zip (3.28 MB, 843 views)
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Last edited by FlaminSarge; 01-13-2013 at 13:50.
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loranger
Senior Member
Join Date: Jun 2011
Old 10-11-2012 , 02:01   Re: [TF2] VS Saxton Hale Mode
#3459

Nice update and for those who cant compile, here's the missing .inc

http://forums.alliedmods.net/showpos...48&postcount=1

Last edited by loranger; 10-11-2012 at 02:01.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 10-11-2012 , 02:50   Re: [TF2] VS Saxton Hale Mode
#3460

For the latest version, what should I change if I want the mantread jump height to be as high as it used to be?
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