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psyhyatr
Member
Join Date: Sep 2012
Old 09-21-2012 , 17:50   Re: [TF2] VS Saxton Hale Mode
#3411

may be you can doing timer for VSH?? in FF2 when 1 vs 1 i have timer for 2 minutes...

and may be you now were i can download damage tracker and boss selection for VSH?...

Last edited by psyhyatr; 09-22-2012 at 02:44.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-23-2012 , 19:33   Re: [TF2] VS Saxton Hale Mode
#3412

Ah, yes. I've wanted to port Damage Tracker to VSH for some time now, especially since I've lost all interest in FF2 and it's badness.

It could probably be optimized a little bit first, though.
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psyhyatr
Member
Join Date: Sep 2012
Old 09-24-2012 , 15:42   Re: [TF2] VS Saxton Hale Mode
#3413

Quote:
Originally Posted by MasterOfTheXP View Post
Ah, yes. I've wanted to port Damage Tracker to VSH for some time now, especially since I've lost all interest in FF2 and it's badness.

It could probably be optimized a little bit first, though.
do it! pls ! and timer for 1vs 1 !
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-25-2012 , 14:42   Re: [TF2] VS Saxton Hale Mode
#3414

For those of you who haven't noticed, VSH and FF2 now share their own board. Please start new topics for any issues you have rather than continuing to expand this one. Make sure you tag threads with the VSH tag to help us keep track of which threads are about VSH and which are about FF2. I also recommend putting [Subplugin] in the topic if you're making a Subplugin.

We'll likely start new threads for the releases of VSH and FF2 to make their downloads easier to find.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-25-2012 , 14:50   Re: [TF2] VS Saxton Hale Mode
#3415

Quote:
Powerlord has just replied to a thread you have subscribed to entitled - [TF2] VS Saxton Hale Mode - in the VSH / Freak Fortress forum of AlliedModders.
Yup...my heart skipped a beat there for a sec.
Nice refresher seeing it out of Unapproved Plugins, though. If this means Flamin can now manage VSH posts...
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-25-2012 , 14:53   Re: [TF2] VS Saxton Hale Mode
#3416

Quote:
Originally Posted by MasterOfTheXP View Post
Yup...my heart skipped a beat there for a sec.
Nice refresher seeing it out of Unapproved Plugins, though. If this means Flamin can now manage VSH posts...
Well, this board has the following mods:
Eggman, FlaminSarge, Powerlord, VoiDeD
(plus the usual SourceMod Developers and Moderators)

Any of us can edit any post on here, merge posts, sticky threads... VoiDeD is going through the FF2 thread right now breaking recently submitted bosses out into their own threads.
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Last edited by Powerlord; 09-25-2012 at 14:55.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 09-26-2012 , 07:54   Re: [TF2] VS Saxton Hale Mode
#3417

Quote:
Originally Posted by culexor View Post
For some reason, when people fire stock weapons, tons of little red X's show up and lag the player for a second or so. Any way to fix this?

Example: http://cloud-2.steampowered.com/ugc/...7C43539EB5FE2/
Does anyone know how to solve this problem?
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protext
Senior Member
Join Date: Sep 2012
Old 09-26-2012 , 09:53   Re: [TF2] VS Saxton Hale Mode
#3418

Hy guys!

How can i fix the Christan Brutal Sniper Model? On my server he is invisible!!!
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psyhyatr
Member
Join Date: Sep 2012
Old 09-26-2012 , 16:42   Re: [TF2] VS Saxton Hale Mode
#3419

Quote:
Originally Posted by protext View Post
Hy guys!

How can i fix the Christan Brutal Sniper Model? On my server he is invisible!!!
you need a 1.39c with new models but this version have bugs
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psyhyatr
Member
Join Date: Sep 2012
Old 09-26-2012 , 16:47   Re: [TF2] VS Saxton Hale Mode
#3420

Quote:
Originally Posted by XaxaXoxo View Post
Does anyone know how to solve this problem?
replace this in tf/particles FIX

Last edited by psyhyatr; 09-26-2012 at 16:48.
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