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Subplugin Submission [ZP] Class: Witch


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Bummps
Senior Member
Join Date: Mar 2009
Location: Brazil
Old 06-18-2009 , 16:16   [ZP] Class: Witch
Reply With Quote #1

Zombie Class: Witch

Description:
Zombie witch paralyze and do 2x more damage fighting with a human.
Obs: Its my first plugin posted here, but i made anothers, if you saw a error tell me and i'll try fix it.

Cvars:
Quote:
zp_witch_damage "2.0" - How much you want multiply her damage.

Changelog:

Code:
06/18/09 - v1.0 - First release
06/18/09 - v1.1 - Fixed Zombie gravity's bug 06/18/09 - v1.2 - Optimized Code, fixed nemesis & survivor gravity's bug.
Credits:

Frk_14 for his witch model.

The guy who made Frost Nade, i forgot his name.
Attached Files
File Type: rar zp_zclass_witch.rar (803.4 KB, 13562 views)
File Type: sma Get Plugin or Get Source (zp_zclass_witch.sma - 14893 views - 6.2 KB)
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Last edited by Bummps; 06-24-2009 at 01:03. Reason: 06/18/09 - v1.2 - Optimized Code, fixed nemesis & survivor gravity's bug.
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TheKidz
Senior Member
Join Date: May 2009
Old 06-18-2009 , 16:17   Re: [ZP] Class: Witch
Reply With Quote #2

sabia q era vc matt
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Bummps
Senior Member
Join Date: Mar 2009
Location: Brazil
Old 06-18-2009 , 16:17   Re: [ZP] Class: Witch
Reply With Quote #3

>_>
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-18-2009 , 17:02   Re: [ZP] Class: Witch
Reply With Quote #4

Looks interesting I will try it.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Bummps
Senior Member
Join Date: Mar 2009
Location: Brazil
Old 06-18-2009 , 17:54   Re: [ZP] Class: Witch
Reply With Quote #5

If witch infect a human his gravity will be bugged, so i fixed this.
If you saw another error, please tell me.
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alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 06-18-2009 , 18:14   Re: [ZP] Class: Witch
Reply With Quote #6

1.- Use set_user_rendering instead of fm_set_rendering
2.-
PHP Code:
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[victim], kRenderFxGlowShell0100200kRenderNormal25)
    
#else
    
fm_set_rendering(victimkRenderFxGlowShell0100200kRenderNormal25)
    
#endif 


PHP Code:
set_user_rendering(victimkRenderFxGlowShell0100200kRenderNormal25
3.-
PHP Code:
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id])
    
#else
    
fm_set_rendering(id)
    
#endif 


PHP Code:
set_user_rendering(id
4.-
PHP Code:
register_event("HLTV""event_new_round""a""1=0""2=0")
register_event("HLTV""event_round_start""a""1=0""2=0"


PHP Code:
register_event("HLTV""event_new_round""a""1=0""2=0"
5.- Delete this:
PHP Code:
public event_round_start(id)
{
    
dano_multiplicado[id] = false
    remove_freeze
(id)

and finally...

6.- Remove the engine module
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tii
Senior Member
Join Date: Apr 2009
Old 06-18-2009 , 18:27   Re: [ZP] Class: Witch
Reply With Quote #7

ae bummps o/

vo testar em meu servidor =D

valeu pela classe.
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Bummps
Senior Member
Join Date: Mar 2009
Location: Brazil
Old 06-18-2009 , 18:30   Re: [ZP] Class: Witch
Reply With Quote #8

Alrite, but i think we cant remove "HANDLE_MODELS_ON_SEPARATE_ENT"
i'll try later.
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Last edited by Bummps; 06-18-2009 at 18:42.
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Old 06-18-2009, 22:22
Junin - Made in Brazil
This message has been deleted by Junin - Made in Brazil.
Bummps
Senior Member
Join Date: Mar 2009
Location: Brazil
Old 06-18-2009 , 22:40   Re: [ZP] Class: Witch
Reply With Quote #9

PT: Juninho, não gosto de você.
Copiou todos os plugins da allied modders e falou "eu fiz",
para mim, você não é bem vindo aqui.

EN: Juninho, i dont like you.
Copied every plugin from allied modders and said "i made",
for me, you arent welcome here.
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ƒa†es™
Senior Member
Join Date: May 2009
Location: Garena
Old 06-19-2009 , 02:48   Re: [ZP] Class: Witch
Reply With Quote #10

I thought you must also post in at New Plugin Submissions ?
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