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[Boss] Trixie


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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-17-2012 , 16:02   [Boss] Trixie
Reply With Quote #1

Hello everyone, this is my first boss FF2 Mod, so if there is any problem, please do not hesitate to write.
[IMG]http://**************/a/img201/5563/catturads.jpg[/IMG]
Trixie (v1.0): "THE GREAT AND POWERFUL TRIXIE!"
Summon: alt-fire, look up and stand up.
Weigh-Down: in midair, look down and crouch.
Rage (Trixie Magic + Teleport): taunt when the Rage Meter is full.
Rage (Info): Teleport to your destination by pressing RELOAD key.
This boss requires War3source Otokiru Ability Ability Pack and Pack
Don't worry, it is included in the archive.


I hope you like my first boss.
If there is any problem do not hesitate to write it (I've written, eh?)
EDIT: Model by Jug.
http://steamcommunity.com/id/thegreatjug
Attached Files
File Type: zip Trixie.zip (2.87 MB, 401 views)

Last edited by MrYtem39; 10-22-2012 at 10:15.
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 10-17-2012 , 16:13   Re: [Boss] Trixie
Reply With Quote #2

Excellent! Once I get character sets working I'll be adding this!
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-18-2012 , 05:36   Re: [Boss] Trixie
Reply With Quote #3

That ability pack is cool but needed some work

I might have had an old version, but there were some issues with some things:
point_hurt being used caused a lot of uber damage, switching to sdkhooks for damage fixed it.
one global variable for all skills and buttons prevented double stuff from working right.
no timers to prevent skill spam.

If you create/add in variables/cases for each of these it will work right, which is what I had to end up doing. But I may have had an older version of that plugin. Only used some bits of it though. Pretty cool abilities though.

There's a lot of cool stuff in the old CS weapon mods/LeGone's entcontrol/TF2 RTDGaming that would make for great FF2 boss abilities as well.
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-18-2012 , 08:20   Re: [Boss] Trixie
Reply With Quote #4

Quote:
Originally Posted by friagram View Post
That ability pack is cool but needed some work

I might have had an old version, but there were some issues with some things:
point_hurt being used caused a lot of uber damage, switching to sdkhooks for damage fixed it.
one global variable for all skills and buttons prevented double stuff from working right.
no timers to prevent skill spam.

If you create/add in variables/cases for each of these it will work right, which is what I had to end up doing. But I may have had an older version of that plugin. Only used some bits of it though. Pretty cool abilities though.

There's a lot of cool stuff in the old CS weapon mods/LeGone's entcontrol/TF2 RTDGaming that would make for great FF2 boss abilities as well.
In fact I noticed that there is some problem with the Rage, for example, that when you change the Detonator weapon is 26 rounds, for the rest there are no other problems.
I'll try to fix it.
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Elvin1396
Member
Join Date: Jun 2012
Location: mlp_party
Old 10-18-2012 , 18:02   Re: [Boss] Trixie
Reply With Quote #5

Hey I downloaded this boss and I noticed that it is missing the .vvd, .vtx,. and other support files for the model are missing. Hopefully this does not affect her.

EDIT: Just played trixie on my server, she's invisible.

EDIT 2: I tried viewing the trixie model in the model viewer in Source SDK, i get an error and the model viewer crashes.
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Last edited by Elvin1396; 10-19-2012 at 00:40.
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-19-2012 , 10:01   Re: [Boss] Trixie
Reply With Quote #6

Quote:
Originally Posted by Elvin1396 View Post
Hey I downloaded this boss and I noticed that it is missing the .vvd, .vtx,. and other support files for the model are missing. Hopefully this does not affect her.

EDIT: Just played trixie on my server, she's invisible.

EDIT 2: I tried viewing the trixie model in the model viewer in Source SDK, i get an error and the model viewer crashes.
Um, it's weird, because it works for me perfectly. I'll see what I can do.
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 10-19-2012 , 10:30   Re: [Boss] Trixie
Reply With Quote #7

I'll take a look at it as well, my users have been requesting this boss. Also, could you please included the BZ2's in your file? It is a hassle having to convert them ourselves.
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Elvin1396
Member
Join Date: Jun 2012
Location: mlp_party
Old 10-19-2012 , 12:17   Re: [Boss] Trixie
Reply With Quote #8

Me, since I noticed its the same model as OzFur's, I just copied it over from my tf2 install to my server and modified the model path in the config for now. Pretty nice boss though MrYtem.
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-19-2012 , 16:05   Re: [Boss] Trixie
Reply With Quote #9

Quote:
Originally Posted by Elvin1396 View Post
Me, since I noticed its the same model as OzFur's, I just copied it over from my tf2 install to my server and modified the model path in the config for now. Pretty nice boss though MrYtem.
I changed some things in the configuration file. Soon I try. Hopefully good.
P.S. Thanks!
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war100ck
Senior Member
Join Date: Oct 2010
Old 10-20-2012 , 05:44   Re: [Boss] Trixie
Reply With Quote #10

MrYtem39:
Your model is invisible on the server, the program Source SDK model does not appear, and as already mentioned above lack the files vvd, vtx in the "model"
SCREENSHOT
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Last edited by war100ck; 10-20-2012 at 05:46.
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