Quote:
Originally Posted by Amroth
Can you put console.log here, I'd just peek
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I have re-enabled logging to console.log and will attempt to get another crash tonight. The last crash I got was without -condebug enabled, and the one before that was in SM 1.6.4 so that log file might be inaccurate.
Thanks for the help! Hopefully I can get a decent log this time.
Old gungame console.log under SM 1.6.4
Code:
L 04/14/2015 - 22:33:26: "sneaK<2><STEAM_1:0:4040087><CT>" [-545 955 64] killed "Don<25><BOT><TERRORIST>" [-542 1649 128] with "awp" (penetrated)
L 04/14/2015 - 22:33:26: "Wayne<28><BOT><CT>" assisted killing "Don<25><BOT><TERRORIST>"
L 04/14/2015 - 22:33:26: Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "1") (T "0")
L 04/14/2015 - 22:33:26: Team "CT" scored "1" with "5" players
L 04/14/2015 - 22:33:26: Team "TERRORIST" scored "0" with "5" players
L 04/14/2015 - 22:33:26: World triggered "Round_End"
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
Auth key file webapi_authkey.txt not valid
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
The server would crash at round end after picking up a different weapon/swapping weapons as documented here:
https://www.youtube.com/watch?v=bOEvFjNjCb0
I removed the weapon skins plugin you suggested to remove for gungame maps because of this crash, now it no longer crashes on round end, only randomly mid-round when someone takes control of a bot.
============================================= ===========================
The last thing that happened before server crash last night (admin player took control of a bot since he died), as logged by crashhelper:
Code:
L 04/23/2015 - 20:53:32: Event:item_equip Fired! userid:95 item:decoy canzoom:0 hassilencer:0 issilenced:0 hastracers:0 weptype:8 ispainted:0
L 04/23/2015 - 20:53:32: Event:item_pickup Fired! userid:95 item:decoy
L 04/23/2015 - 20:53:32: Event:item_equip Fired! userid:87 item:decoy canzoom:0 hassilencer:0 issilenced:0 hastracers:0 weptype:8 ispainted:0
L 04/23/2015 - 20:53:32: Event:item_pickup Fired! userid:87 item:decoy
L 04/23/2015 - 20:53:32: Event:item_equip Fired! userid:102 item:decoy canzoom:0 hassilencer:0 issilenced:0 hastracers:0 weptype:8 ispainted:0
L 04/23/2015 - 20:53:32: Event:item_pickup Fired! userid:102 item:decoy
L 04/23/2015 - 20:53:32: Event:item_pickup Fired! userid:85 item:knife
L 04/23/2015 - 20:53:32: Event:item_pickup Fired! userid:85 item:glock
L 04/23/2015 - 20:53:36: ================================================================================
L 04/23/2015 - 20:53:36: >>> Plugin Loaded <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
L 04/23/2015 - 20:53:36: ================================================================================
L 04/23/2015 - 20:55:05: Event:server_spawn Fired! hostname:PURE Fun Server - |Fast Drops|Minigames|GunGame|DM|RTD| address: port:0 game:C:\servers\purecsgo\csgo mapname:fy_iceworld_go maxplayers:64 os:WIN32 dedicated:1 official:0 password:0
As logged by entities:
Code:
04/23/2015 - 20:53:32: Entity: (CREATE) Classname:weapon_knife, Entity:184, Total:129/2048
L 04/23/2015 - 20:53:32: Entity: (CREATE) Classname:weapon_glock, Entity:187, Total:130/2048
L 04/23/2015 - 20:53:32: Entity: (DELETE) Classname:weapon_glock, Entity:187, Total:129/2048
L 04/23/2015 - 20:53:32: Entity: (DELETE) Classname:weapon_knife, Entity:184, Total:128/2048
L 04/23/2015 - 20:53:36: ================================================================================
L 04/23/2015 - 20:53:36: >>> Plugin Loaded <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
L 04/23/2015 - 20:53:36: ================================================================================
L 04/23/2015 - 20:55:05: Entity: (EXISTS) Classname:player, Entity:2, Total:1/2048
At this time decoy dodgeball plugin was enabled, but this has happened when DB plugin is unloaded. Will try for better logs tonight!
Edit: I'm noticing a bit of a trend, this only seems to happen when the server/plugin wants to strip something from a player. In the dodgeball case, it stripped the standard start weapons (knife, glock/usp/hkp2000). Other times I would have the gungame plugin enabled, and once you took control of a bot it would strip the bot's gun off of you and replace it with the one of your level. Any thoughts on this?
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