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[CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.


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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 04-22-2015 , 13:05   [CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.
Reply With Quote #1

Hello guys,

Many people have had this problem with their servers but no one has come with a solution yet.

The point is to make a server into a competitive environment but the voice communication in-game is not working properly.

Sometimes the T's can talk to the CT's like it was "sv_alltalk 1" 5 seconds later it has changed to "sv_alltalk 0" and the CT's can talk to the T's.

This makes the players confused about the current settings of the server because sometimes you can hear the other team and sometimes not.

I will post my output on plugins and ext list later on.

my settings currently is;

Code:
sv_alltalk 0
sv_deadtalk 1
sv_full_alltalk 0
and I can ensure you I have checked multiple times in-game if the cvars have changed during the time but nope it still stays the same.

CS:GO Teamtalk and deadtalk

[REQ to fix broken plugin] Voice comm


https://forums.alliedmods.net/showpo...&postcount=194

Code:
] sm plugins
 "Admin all spec" (1.0.2) by Dr!fter
 "Admin File Reader" (1.7.1-dev+5165) by AlliedModders LLC
 "Admin Help" (1.7.1-dev+5165) by AlliedModders LLC
 "Admin List" (1.2) by Fredd
 "Admin Menu" (1.7.1-dev+5165) by AlliedModders LLC
 "adminWatch" (1.2.2) by Pat841
 "AdsQL Advertisements System" (2.3.1) by PharaohsPaw
 "AFK Manager" (3.5.3) by Rothgar
 "Anticamp CS:S and CS:GO" (2.5.2) by stachi
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Code:
[SM] Displaying 19 extensions:
[01] Automatic Updater (1.7.1-dev+5165): Updates SourceMod gamedata files
[02] Webternet (1.7.1-dev+5165): Extension for interacting with URLs
[03] Equinox Console Cleaner (): Bite me alien boi
[04] CS Tools (1.7.1-dev+5165): CS extended functionality
[05] BinTools (1.7.1-dev+5165): Low-level C/C++ Calling API
[06] SDK Tools (1.7.1-dev+5165): Source SDK Tools
[07] DHooks (1.0.13-alpha): Allows basic dynamic hooks
[08] SDK Hooks (1.7.1-dev+5165): Source SDK Hooks
[09] Top Menus (1.7.1-dev+5165): Creates sorted nested menus
[10] Client Preferences (1.7.1-dev+5165): Saves client preference settings
[11] SQLite (1.7.1-dev+5165): SQLite Driver
[12] MessageBot (1.4): MessageBot Extension
[13] Regex (1.7.1-dev+5165): Provides regex natives for plugins
[14] Socket (3.0.1): Socket extension for SourceMod
[15]  file "curl.ext.dll": The specified module could not be found.


[16]  file "connect.ext.dll": The specified module could not be found.


[17]  file "smrcon.ext.dll": The specified module could not be found.


[18]  file "steamtools.ext.dll": The specified module could not be found.


[19] MySQL-DBI (1.7.1-dev+5165): MySQL driver implementation for DBI


I found a cvar maybe this will help, "sv_spec_hear 0" will try it out later.

I dont want to advert my server to much but here you can join and see for yourself; 185.38.148.159:27030


I posted a thread before but did not find a solution;
https://forums.alliedmods.net/showthread.php?t=249813

Why submit a new one? Well I thought this one would get more attention then bump a old thread.
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Last edited by TUSK3N1337; 04-22-2015 at 13:19.
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Virtually
Junior Member
Join Date: Feb 2016
Location: Denmark
Old 07-06-2016 , 10:08   Re: [CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.
Reply With Quote #2

sv_alltalk 1should work
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 07-06-2016 , 11:32   Re: [CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.
Reply With Quote #3

Quote:
Originally Posted by Virtually View Post
sv_alltalk 1should work
No. After update sv_alltalk was separated for 2 cvars:
PHP Code:
sv_talk_enemy_dead 
sv_talk_enemy_living 
So, instead
PHP Code:
sv_alltalk 1 
you must use:
PHP Code:
sv_talk_enemy_dead 1
sv_talk_enemy_living 1 
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Dark Athena
Member
Join Date: May 2016
Old 07-06-2016 , 11:33   Re: [CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.
Reply With Quote #4

does anyone know a command to let spectators talk to dead players only?
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 07-06-2016 , 14:39   Re: [CS:GO] Lets Fix The sv_alltalk and sv_deadtalk once and for all.
Reply With Quote #5

It doesn't exist, exist only
PHP Code:
sv_full_alltalk 
but alive players can speak too, plugin doesn't exist for this too I think.
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