Raised This Month: $42 Target: $400
 10% 

VSH VS. Saxton Hale Version 2 - v2.10.30 Dev


Post New Thread Reply   
 
Thread Tools Display Modes
Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 09-09-2016 , 09:44   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #21

Quote:
Originally Posted by nergal View Post
Do you mean like an option to not be able to play as a boss ever? You should go to the github and file that under issues and put as "Enhancement".
like the ff2 haletoggle command https://forums.alliedmods.net/showthread.php?t=273191
Thats what I mean.
__________________
Newbie1992 is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 09-09-2016 , 13:08   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #22

Quote:
Originally Posted by Newbie1992 View Post
like the ff2 haletoggle command https://forums.alliedmods.net/showthread.php?t=273191
Thats what I mean.
sorry I'm too retarded to understand lol
__________________
nergal is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 09-09-2016 , 14:26   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #23

new update to the github.

I've created a Wiki for adding/creating bosses and a VSH2 API references which currently references the properties and methods for the VSHGamemode manager and the Boss+Player API

https://github.com/Starblaster64/Vs-Saxton-Hale-2/wiki
__________________
nergal is offline
starblaster64
Member
Join Date: Jul 2015
Old 09-09-2016 , 21:07   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #24

Quote:
Originally Posted by nergal View Post
I don't know how that error is happening. The directory seems right.
It's the issue I was talking about earlier, where nothing will compile unless you put 'modules/' at the start of every #include that includes a file within that folder.
Frankly I'm not even sure how you're managing to compile the plugin yourself.

Quote:
Originally Posted by nergal View Post
sorry I'm too retarded to understand lol
You were correct originally, he's asking for a feature to never be the boss, ever.

Last edited by starblaster64; 09-09-2016 at 21:12.
starblaster64 is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 09-09-2016 , 21:26   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #25

Quote:
Originally Posted by starblaster64 View Post
It's the issue I was talking about earlier, where nothing will compile unless you put 'modules/' at the start of every #include that includes a file within that folder.
Frankly I'm not even sure how you're managing to compile the plugin yourself.
It's compiling fine but don't forget that I'm on Ubuntu linux, I'm not sure if that's influencing it.

Quote:
Originally Posted by starblaster64 View Post
You were correct originally, he's asking for a feature to never be the boss, ever.
hmmm I could add that feature but there's 2 problems.

1. If I have it save to cookies, players could forget to undo the command so they can be the boss
and 2. I already have the feature where players can reset their queue back to 0.
__________________
nergal is offline
Cave Johnson
New Member
Join Date: Jul 2016
Old 09-09-2016 , 23:37   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #26

Quote:
Originally Posted by nergal View Post
It's compiling fine but don't forget that I'm on Ubuntu linux, I'm not sure if that's influencing it.



hmmm I could add that feature but there's 2 problems.

1. If I have it save to cookies, players could forget to undo the command so they can be the boss
and 2. I already have the feature where players can reset their queue back to 0.
Actually he is right. The compiling errors I was having were fixed when I used #include "modules/bosses.sp" instead of #include "bosses.sp"


EDIT: I have more errors after I fixed the others.
// vsh2.sp(1 : warning 207: unknown #pragma
// vsh2.sp(1 : error 038: extra characters on line
// vsh2.sp(64) : error 001: expected token: ";", but found "-identifier-"
// vsh2.sp(70) : error 010: invalid function or declaration
// vsh2.sp(97) : error 010: invalid function or declaration
// vsh2.sp(9 : error 010: invalid function or declaration
// vsh2.sp(100) : error 010: invalid function or declaration
// vsh2.sp(103) : error 010: invalid function or declaration
// vsh2.sp(110) : error 010: invalid function or declaration
// vsh2.sp(112) : error 010: invalid function or declaration
// vsh2.sp(116) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(116) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(116) : error 017: undefined symbol "iFlags"
// vsh2.sp(117) : error 010: invalid function or declaration
// vsh2.sp(123) : error 010: invalid function or declaration
// vsh2.sp(124) : error 017: undefined symbol "this"
// vsh2.sp(125) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(125) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(125) : error 017: undefined symbol "iVal"
// vsh2.sp(12 : error 010: invalid function or declaration
// vsh2.sp(129) : error 021: symbol already defined: "get"
// vsh2.sp(129) : error 017: undefined symbol "this"
// vsh2.sp(130) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(130) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(130) : error 021: symbol already defined: "set"
// vsh2.sp(130) : error 017: undefined symbol "iVal"
// vsh2.sp(130) : fatal error 127: too many error messages on one line
now. where do I even begin

Last edited by Cave Johnson; 09-09-2016 at 23:42. Reason: added new info
Cave Johnson is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 09-10-2016 , 02:30   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #27

Quote:
Originally Posted by Cave Johnson View Post
Actually he is right. The compiling errors I was having were fixed when I used #include "modules/bosses.sp" instead of #include "bosses.sp"


EDIT: I have more errors after I fixed the others.
// vsh2.sp(1 : warning 207: unknown #pragma
// vsh2.sp(1 : error 038: extra characters on line
// vsh2.sp(64) : error 001: expected token: ";", but found "-identifier-"
// vsh2.sp(70) : error 010: invalid function or declaration
// vsh2.sp(97) : error 010: invalid function or declaration
// vsh2.sp(9 : error 010: invalid function or declaration
// vsh2.sp(100) : error 010: invalid function or declaration
// vsh2.sp(103) : error 010: invalid function or declaration
// vsh2.sp(110) : error 010: invalid function or declaration
// vsh2.sp(112) : error 010: invalid function or declaration
// vsh2.sp(116) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(116) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(116) : error 017: undefined symbol "iFlags"
// vsh2.sp(117) : error 010: invalid function or declaration
// vsh2.sp(123) : error 010: invalid function or declaration
// vsh2.sp(124) : error 017: undefined symbol "this"
// vsh2.sp(125) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(125) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(125) : error 017: undefined symbol "iVal"
// vsh2.sp(12 : error 010: invalid function or declaration
// vsh2.sp(129) : error 021: symbol already defined: "get"
// vsh2.sp(129) : error 017: undefined symbol "this"
// vsh2.sp(130) : warning 219: local variable "int" shadows a variable at a preceding level
// vsh2.sp(130) : error 001: expected token: ")", but found "-identifier-"
// vsh2.sp(130) : error 021: symbol already defined: "set"
// vsh2.sp(130) : error 017: undefined symbol "iVal"
// vsh2.sp(130) : fatal error 127: too many error messages on one line
now. where do I even begin
Well firstly, are you compiling with 1.8+ sourcemod spcomp?
to be exact, im using SourcePawn Compiler 1.8.0.5928
Secondly, do you have latest tf2items and morecolors includes?
__________________

Last edited by nergal; 09-10-2016 at 02:38.
nergal is offline
Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 09-10-2016 , 02:58   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #28

Quote:
Originally Posted by nergal View Post
hmmm I could add that feature but there's 2 problems.

1. If I have it save to cookies, players could forget to undo the command so they can be the boss
and 2. I already have the feature where players can reset their queue back to 0.
I'll just can give you a old version of my private saxton hale plugin made by chdata. He made this feature for me and it was working without any problem. Also this both points you listed was no problem.
__________________
Newbie1992 is offline
starblaster64
Member
Join Date: Jul 2015
Old 09-10-2016 , 05:19   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #29

Quote:
Originally Posted by nergal View Post
It's compiling fine but don't forget that I'm on Ubuntu linux, I'm not sure if that's influencing it.



hmmm I could add that feature but there's 2 problems.

1. If I have it save to cookies, players could forget to undo the command so they can be the boss
and 2. I already have the feature where players can reset their queue back to 0.
Well as far as I'm aware, it's un-compilable on Windows (Only tested on Win7, SM1.8 )

Also, forgetting about the command is virtually a non-issue. They'll eventually realise they aren't being Hale ever, and revert it (or just ask everyone else, who will probably answer their question).

Last edited by starblaster64; 09-10-2016 at 05:20. Reason: Stupid smiley face
starblaster64 is offline
Cave Johnson
New Member
Join Date: Jul 2016
Old 09-10-2016 , 10:52   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #30

Quote:
Originally Posted by nergal View Post
Well firstly, are you compiling with 1.8+ sourcemod spcomp?
to be exact, im using SourcePawn Compiler 1.8.0.5928
Secondly, do you have latest tf2items and morecolors includes?

I believe I am using the 1.8 compiler. and I do have tf2items and morecolors

EDIT: so apparently I was on sourcemod 1.8, but I didn't have the 1.8 compiler

Last edited by Cave Johnson; 09-10-2016 at 10:55. Reason: Added new info
Cave Johnson is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:24.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode