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[CSGO] Fixed item_games.txt


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SM9
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Join Date: Sep 2013
Location: United Kingdom
Old 05-31-2016 , 20:17   [CSGO] Fixed item_games.txt
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Hello guys, I got really pissed off when Valve decided to start separating keys because this completely broke KV Iteration, after several attempts at writing workarounds I failed and I decided the best way to go about this would be in PHP.

This PHP renders a fixed item_games.txt file which has each occurrence of "items" , "paint_kits" and "prefabs" merged together into one.
It automatically keeps itself updated from https://raw.githubusercontent.com/St...items_game.txt when Valve pushes a game update.

Since its mostly for personal use I have only included the keys which I need, although upon request I can add any others people need.

Well, in case anyone is interested here it is: https://fragdeluxe.com/api/csgo_schema.php

You can run a Web Request or something using SteamWorks to retrieve it then do your normal KV Iteration stuff, an example of me doing it is in my CSGO Items API

Enjoy.

Last edited by SM9; 05-31-2016 at 20:46.
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SM9
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Location: United Kingdom
Old 05-31-2016 , 20:31   Re: [CSGO] Fixed item_games.txt
Reply With Quote #2

Reserved.

Last edited by SM9; 05-31-2016 at 20:47.
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xines
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Join Date: Aug 2013
Location: Denmark
Old 06-01-2016 , 11:55   Re: [CSGO] Fixed item_games.txt
Reply With Quote #3

Looks neat, good job
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aequabit
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Join Date: Aug 2016
Old 09-25-2016 , 23:42   Re: [CSGO] Fixed item_games.txt
Reply With Quote #4

For anyone who needs this, the URL changed: http://api.fragdeluxe.com/itemdata/csgo_schema.php
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 09-26-2016 , 00:38   Re: [CSGO] Fixed item_games.txt
Reply With Quote #5

Ill throw out there that dynamic in my signature is capable of repairing the items file.

Just .ReadKeyValue and then .WriteKeyValues
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