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All Talk Plugin


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NeogaidenX
Member
Join Date: Jul 2006
Old 05-13-2007 , 05:26   All Talk Plugin
Reply With Quote #1

Hi guys is there an All Talk Plugin? not only for the dead people but for everyone.. the dead and the alive can communicate.. please redirect me to the plugin.. thanks
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 05-13-2007 , 05:35   Re: All Talk Plugin
Reply With Quote #2

sv_alltalk 1
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NeogaidenX
Member
Join Date: Jul 2006
Old 05-13-2007 , 05:40   Re: All Talk Plugin
Reply With Quote #3

actually no.. i did what you told and it didnt work for me..
i found this plugin called Save the English Language! all i did is delete all the scripts from line 30 to 59 and tada an all talk plugin has been existed.
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Last edited by NeogaidenX; 05-14-2007 at 09:42.
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datwinkle
BANNED
Join Date: May 2006
Location: Virginia
Old 05-15-2007 , 18:18   Re: All Talk Plugin
Reply With Quote #4

amx_cvar sv_alltalk 1
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 05-16-2007 , 10:24   Re: All Talk Plugin
Reply With Quote #5

As others have said, you really don't need a plugin at all. The ability to enable alltalk ships with Half-Life.
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Howdy!
Senior Member
Join Date: Feb 2007
Old 05-17-2007 , 07:50   Re: All Talk Plugin
Reply With Quote #6

Heres alltalk plugin anyways:

Code:
#include <amxmodx>
 
const Float:FLOODTIME = 0.5
 
new gMsg_SayText
new cv_alltalk
new cv_logmessages
new Float:antiflood[33]
 
public plugin_init() {
 register_plugin("", "", "")
 register_clcmd("say","catch_say")
 gMsg_SayText = get_user_msgid("SayText")
 cv_alltalk = register_cvar("amx_alltalk","1")
 cv_logmessages = get_cvar_pointer("mp_logmessages")
}
public catch_say(id) {
 if(!get_pcvar_num(cv_alltalk))
  return PLUGIN_CONTINUE
 new Float:gametime = get_gametime()
 if(antiflood[id] > gametime) {
  antiflood[id] = gametime + FLOODTIME
  return PLUGIN_HANDLED_MAIN
 }
 antiflood[id] = gametime + FLOODTIME
 static said[192], name[33]
 read_args(said,191)
 remove_quotes(said)
 if(!said[0]) return PLUGIN_CONTINUE
 get_user_name(id, name,32)
 if(get_pcvar_num(cv_logmessages)) {
  static authid[36], team[32]
  get_user_authid(id, authid,35)
  get_user_team(id, team,31)
  new userid = get_user_userid(id)
  log_message("^"%s<%d><%s><%s>^" say ^"%s^" %s",name,userid,authid,team,said,is_user_alive(id) ? "" : "(dead)")
 }
 format(said,191, "^x01%s^x03%s^x01 :  %s", is_user_alive(id) ? "" : "*DEAD* ",name,said) //dont use formatex
 message_begin(MSG_ALL,gMsg_SayText)
 write_byte(id)
 write_string(said)
 message_end()
 return PLUGIN_HANDLED_MAIN
}
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 05-17-2007 , 09:20   Re: All Talk Plugin
Reply With Quote #7

He's talking about voice.. He sent me a private message and hasn't returned my reply so I assume his issue is solved.

Last edited by Lee; 05-17-2007 at 15:13.
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Howdy!
Senior Member
Join Date: Feb 2007
Old 05-17-2007 , 09:36   Re: All Talk Plugin
Reply With Quote #8

Quote:
Originally Posted by Lee View Post
He's talking about voice.. He sent me a private message and hasn't replied so I assume his issue is solved.
I gave it because i had it already done.
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