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Stripper:Source (Updated 2011-04-15)


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 03-12-2015 , 12:40   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1341

Quote:
Originally Posted by Dr!fter View Post
What game what os?
The game is for fistful of frags and after looking again...probably not supported. It is for linux.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 03-13-2015 , 03:06   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1342

How to remove all props from map? Hostages, Bomb plants too?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 03-13-2015 , 06:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1343

Quote:
Originally Posted by MaloModo View Post
The game is for fistful of frags and after looking again...probably not supported. It is for linux.
Adding support for it is on my list of things to do. Maybe this weekend.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 03-13-2015 , 13:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1344

Quote:
Originally Posted by Dr!fter View Post
Adding support for it is on my list of things to do. Maybe this weekend.
Ok good to hear. Cheers.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 03-15-2015 , 01:44   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1345

Dr!fter
Maybe. But if i using the sm 1.7 stable, got many restarts with the latest stripper 1.2.2. hg82. With 1.6.3, nothing. Game CS:S, server based: Linux. Thats all.

Last edited by pubhero; 03-15-2015 at 01:45.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 03-15-2015 , 11:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1346

Quote:
Originally Posted by R3M View Post
Could someone please, make Stripper work with Insurgency 2014 (Standalone not Mod)? At the moment it just crash server on start.

Thanks in advanced.
Quote:
Originally Posted by MaloModo View Post
Ok good to hear. Cheers.

Added support for Insurgency and SDK2013 Mods, Grab the latest snapshot from the snapshot link on the first post. It should be git104.

Last edited by Dr!fter; 03-15-2015 at 11:51.
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WhataMack
Junior Member
Join Date: Jul 2012
Old 03-16-2015 , 10:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1347

Hi, I'd appreciate any help/suggestions about this Stripper issue I'm having. I think the answer is probably very simple.

I've been running a Windows 7 64-bit, private-dedicated L4D2 server for a few years with no problems. What I'd like to do now is remove all Tier 1 and Tier 2 shotguns from all campaigns, including official and custom campaigns, but so far it isn't working on any campaigns I've tried.

I'm currently running the following on the server:
  • SourceMod version 1.6.3
  • MetaMod:Source version 1.10.4
  • Stripper:Source version 1.2.2

And here are the SourceMod plugins, that have all been working with each other with no conflicts:
  • [L4D2] Fireworks Party
  • [L4D2] Incapped Crawling with Animation
  • L4D2 Keep Lasers
  • [L4D2] Laser Box Spawner
  • [L4D & L4D2] Health Cabinet
  • [L4D & L4D2] Gear Transfer
  • [L4D & L4D2] Mini Gun Spawner
  • [L4D2] Tank Buster 2
  • Melee In The Saferoom

Here's the global_filters.cfg file I've been trying. It's in the "C:\l4d2ds\left4dead2\addons\stripper" folder:

Code:
filter:
{
    "classname" "weapon_pumpshotgun"
    "classname" "weapon_autoshotgun"
    "classname" "weapon_shotgun_spas"
    "classname" "weapon_shotgun_chrome"
}
However, all shotguns are still spawning, in both the safe houses and throughout the maps. As mentioned before, I'm probably missing something very simple but I just don't know what it might be.

So, any suggestions will be greatly appreciated, and thanks in advance for any help.

Last edited by WhataMack; 03-16-2015 at 10:50.
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psychonic

BAFFLED
Join Date: May 2008
Old 03-17-2015 , 06:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1348

Quote:
Originally Posted by WhataMack View Post
Code:
filter:
{
    "classname" "weapon_pumpshotgun"
    "classname" "weapon_autoshotgun"
    "classname" "weapon_shotgun_spas"
    "classname" "weapon_shotgun_chrome"
}
L4D2 maps use a weapon_spawn entity to mark where weapons will spawn, with a weapon_selection keyvalue set to something like "any_primary", "tier1_any", "any_shotgun", "tier1_shotgun", etc. The weapons are not placed directly on the map.
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WhataMack
Junior Member
Join Date: Jul 2012
Old 03-17-2015 , 09:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1349

Quote:
Originally Posted by psychonic View Post
L4D2 maps use a weapon_spawn entity to mark where weapons will spawn, with a weapon_selection keyvalue set to something like "any_primary", "tier1_any", "any_shotgun", "tier1_shotgun", etc. The weapons are not placed directly on the map.
Thanks for that information. I'm still not clear, though, about what the Stripper code would be to prevent spawning of any tier 1 or tier 2 shotguns, anywhere on any campaign. Are there some specific examples of what Stripper code I'd need to use for this?

Thanks again for your help, it's very much appreciated.

Last edited by WhataMack; 03-17-2015 at 11:45.
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WhataMack
Junior Member
Join Date: Jul 2012
Old 03-20-2015 , 09:43   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1350

Quote:
Originally Posted by WhataMack View Post
Thanks for that information. I'm still not clear, though, about what the Stripper code would be to prevent spawning of any tier 1 or tier 2 shotguns, anywhere on any campaign. Are there some specific examples of what Stripper code I'd need to use for this?

Thanks again for your help, it's very much appreciated.
Can anyone give me a hand with this request to remove all shotguns from all campaigns? Thanks in advance for any help you can provide.
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