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[REQUEST] Enhanced Reserved Slot system


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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 08-10-2007 , 18:12   [REQUEST] Enhanced Reserved Slot system
Reply With Quote #1

Here's a scenario to try and explain how I think a reserve slot system could/should work:

Lets say we have a 25 slot server which is set up (with this new plugin) to allow 20 available slots and X reserve slots (which are hidden)

We have 19 people playing. The server looks like:

19/20 (19 players / one slot free) (the X hidden slots are always hidden)

If one more person joins, the server will appear full:

20/20 (20 players / no slots free) (the X hidden slots are always hidden)

But there will actually be X slots open for clients with the reserved flag.

These slots never fill up but provide a 'buffer' for if ever X people with the reserved slot flag join simultaneously.

If the server appears full but someone with a reserved slot joins they will firstly arrive in one of the hidden slots and then somebody (without a reserved slot) will be kicked to make room.

The order in which players are kicked are:
AFK players are kicked first (spectators)
Then the player that joined last is next to be kicked.

The X hidden slots would be set as a cvar to provide the server admin with a choice as to how many hidden slots he/she wants on his/her server.

Hope that makes sense.

I really hope a skilled Pawner could take this challenge up.
I'm not saying the core reserved slot system is bad - I just think this system I've (hopefully adequately) explained would be more useful.
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Last edited by Extreme_One; 08-11-2007 at 14:19. Reason: 5 = too many hidden slots
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 08-11-2007 , 09:15   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #2

Here's an Event Script that works using the principle I explained above.

I'd really rather not resort to using an Event Script if at all possible.

Also looking back at my idea I think more than one hidden slot would be needed for large busy servers to cope with simultaneous connections.
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Last edited by Extreme_One; 08-11-2007 at 14:19.
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dr1ft3r
Member
Join Date: Aug 2007
Old 08-11-2007 , 13:18   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #3

You only need 1 reserve slot if you have a cvar that kicks the last connected/highest ping/spec when someone with the reserve flag joins. Very little chance of 2 people joining at the exact second.

It is something I would like to see though
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imported_sparky
Member
Join Date: Dec 2004
Old 08-11-2007 , 14:38   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #4

I would be most Grateful if someone could work on this I think it is something that would be needed by anyone with a large community
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Last edited by imported_sparky; 08-11-2007 at 14:58.
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pRED*
Join Date: Dec 2006
Old 08-11-2007 , 16:37   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #5

I've got a few other plugins I'm working on at the moment. Once I've got them out of the way I'll have a look into it..
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 08-11-2007 , 16:47   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #6

Quote:
Originally Posted by pRED* | NZ View Post
I've got a few other plugins I'm working on at the moment. Once I've got them out of the way I'll have a look into it..
YAY!

This would definitely be a worthy plugin.
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imported_sparky
Member
Join Date: Dec 2004
Old 08-16-2007 , 21:10   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #7

bump
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^BuGs^
Senior Member
Join Date: May 2007
Old 08-18-2007 , 01:43   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #8

Working on this soon...
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imported_sparky
Member
Join Date: Dec 2004
Old 08-18-2007 , 10:09   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #9

Great news
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 08-20-2007 , 12:00   Re: [REQUEST] Enhanced Reserved Slot system
Reply With Quote #10

offtop:

2 imported_sparky: are you "imported" too? muhaha =)))
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