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CS:GO DM update and news


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-25-2012 , 23:17   Re: CS:GO DM update and news
Reply With Quote #31

Quote:
Originally Posted by F Kruger View Post
any one know when nades will be in DM
They already are. http://hg.alliedmods.net/cssdm/file/....equip.txt#l34
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mynameisdante
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 02:39   Re: CS:GO DM update and news
Reply With Quote #32

hi
i have problem on ffa mod
if i kill ourteam i get +1 kill point but i get -2 score point
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Old 08-26-2012, 04:34
Jimaxxx
This message has been deleted by Dr!fter. Reason: Stop spamming
mynameisdante
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 07:26   Re: CS:GO DM update and news
Reply With Quote #33

Quote:
Originally Posted by mynameisdante View Post
hi
i have problem on ffa mod
if i kill ourteam i get +1 kill point but i get -2 score point
solved
changed the value in gamemodes
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-31-2012 , 13:43   Re: CS:GO DM update and news
Reply With Quote #34

New problem:

Since the last update tonight we can use 32 player slots now. Problem is, players spawn in eachother and get stuck on CSDM. So now I have to use mp_solid_teammates 0. But even that wont fix all problems?
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ub1que
Junior Member
Join Date: Oct 2010
Old 08-31-2012 , 22:30   Re: CS:GO DM update and news
Reply With Quote #35

Quote:
Originally Posted by mynameisdante View Post
solved
changed the value in gamemodes
where exactly?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-31-2012 , 23:38   Re: CS:GO DM update and news
Reply With Quote #36

Quote:
Originally Posted by ub1que View Post
where exactly?
Make sure friendly fire is disabled.
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ub1que
Junior Member
Join Date: Oct 2010
Old 09-01-2012 , 10:43   Re: CS:GO DM update and news
Reply With Quote #37

Quote:
Originally Posted by Dr!fter View Post
Make sure friendly fire is disabled.
it is.
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Apollyon
SourceMod Donor
Join Date: Dec 2007
Location: California
Old 09-01-2012 , 17:16   Re: CS:GO DM update and news
Reply With Quote #38

Quote:
Originally Posted by Ejziponken View Post
New problem:

Since the last update tonight we can use 32 player slots now. Problem is, players spawn in eachother and get stuck on CSDM. So now I have to use mp_solid_teammates 0. But even that wont fix all problems?
Sounds like you might need more spawnpoints in the maps.

Does CSSDM check if the spawnpoint is occupied before spawning a player (provided there are more than enough spawnpoints)?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 09-01-2012 , 17:39   Re: CS:GO DM update and news
Reply With Quote #39

Quote:
Originally Posted by Apollyon View Post
Sounds like you might need more spawnpoints in the maps.

Does CSSDM check if the spawnpoint is occupied before spawning a player (provided there are more than enough spawnpoints)?
33 spawnpoints vs 32 players. So one spawn should always be free?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-01-2012 , 22:40   Re: CS:GO DM update and news
Reply With Quote #40

Quote:
Originally Posted by ub1que View Post
it is.
It only deducts points if mp_friendlyfire is set to 1 (afaik from looking at the server binary). type sm_cvar mp_friendlyfire and post the output.
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