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Fake Team Bot (Blocks Round Ending)


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SlimDog
Junior Member
Join Date: Mar 2006
Location: Lithuania
Old 03-28-2006 , 13:21  
Reply With Quote #11

Interesting mod, it could be useful for death match servers... I suggest you to do admin command which kills both bots.
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Nuke
Junior Member
Join Date: Jan 2006
Location: Russia, Moscow
Old 03-28-2006 , 14:51  
Reply With Quote #12

So.. who can help me ?
Why bots go to spectators after 3 minutes playing on map ??
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teame06
i have a hat
Join Date: Feb 2005
Location: Hat City
Old 03-28-2006 , 16:31  
Reply With Quote #13

Quote:
Originally Posted by Nuke
So.. who can help me ?
Why bots go to spectators after 3 minutes playing on map ??

Are you using any 3rd party plugin that move players into afk if they are away from x amount of time?

P.S. I just tested it over 5 minute and they are not put into spectator.
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-28-2006 , 21:55  
Reply With Quote #14

3 problems:
1) This is enforcing bots to a team, best way would be using engclient_cmd.
2) Not all the bot parameters are setup like a player, and VGUI should be disable on bots.
3) I don't see no bot think cycles, you need at least 1 when the bot joins a team else they can get stuck in spectator.

I have a constant think cycle for my bots in my DM style upcoming mod, with no/little overhead on my CPU AFAIK. It stays constant at 5% usage, which HLDS reports to me, which is the weight of MetaMod alone anyhow
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OneEyed
AMX Mod X Beta Tester
Join Date: Jun 2005
Old 03-28-2006 , 21:59  
Reply With Quote #15

Well, i've personally been using this for about 36+ hours with about a billion round resets and haven't seen anything out of the ordinary, only thing can happen is auto-team balance switching the bot.

Also, i did try that engclient_cmd stuff, it doesn't seem to work through AMXX as it does with c++.
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-28-2006 , 22:07  
Reply With Quote #16

Well unless something is broke with engclient_cmd, it works fine in AMX.

I have working bots that move around (AMX Bot) which use engclient_cmd to select a team + skin, will also be for weapon selection.

It purely depends on server(s) whether the bot joins the team or stays in limbo as spectator. I did notice oddities from time to time without 1 think cycle that the bot wouldn't 100% join a team it would be dead

I've looked at countless bots and all have this think cycle within them, 76 msec for joining I think the setting is otherwise they use their own devised thinking system to calculate the msec value.

Take a look
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OneEyed
AMX Mod X Beta Tester
Join Date: Jun 2005
Old 03-28-2006 , 23:13  
Reply With Quote #17

maybe using cs_set_user_team made the bot "think" which is why i don't see any bugs.
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Venomxtinct
Member
Join Date: Nov 2005
Old 04-08-2006 , 00:21  
Reply With Quote #18

works great, appears like there is 2 people on the server so that all those people with the filter on can see it.

I can go into the source and change the names of the bots right? I never got that whole public code thing...
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OneEyed
AMX Mod X Beta Tester
Join Date: Jun 2005
Old 04-08-2006 , 02:02  
Reply With Quote #19

Quote:
Originally Posted by Venomxtinct
works great, appears like there is 2 people on the server so that all those people with the filter on can see it.

I can go into the source and change the names of the bots right? I never got that whole public code thing...
Redownload the plugin. I uploaded a new version so bots don't keep getting created on map change, there will always only be 2 bots.

Yes to change the names, open up the source, its on lines 9 & 10.
Where it says
Code:
static const botnames[3][] = {
	"NULL", 
	"Terrorist Team", 			//Change Terrorist Bot Name
	"Counter-Terrorist Team"	//Change CT Bot name
	}
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mariosimpson
Member
Join Date: Mar 2006
Location: Ultimate-CS-Gaming HQ
Old 05-06-2006 , 06:52   how do i add plugins to the list?
Reply With Quote #20

how do i add plugins to this list?
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