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ReHLDS & ReGame_DLL Signatures For Windows


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Ghosted
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Join Date: Apr 2015
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Old 04-30-2016 , 12:47   ReHLDS & ReGame_DLL Signatures For Windows
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Hello, I Dont Know This Is Right Place For This Topic Or Not...

Here Is ReHLDS (159) & ReGame_DLL(84) Gamedata Files For AMXX 1.8.3.
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File Type: zip gamedata.zip (4.7 KB, 268 views)
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Adryyy
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Old 01-16-2017 , 06:59   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Prechace limit is resolved?
Can i modify this limit?
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OciXCrom
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Old 01-16-2017 , 09:42   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Originally Posted by Adryyy View Post
Prechace limit is resolved?
Can i modify this limit?
So you found a random topic and decided to ask your question in it?
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edon1337
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Old 01-16-2017 , 10:44   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Originally Posted by OciXCrom View Post
So you found a random topic and decided to ask your question in it?
Why are you saying that ? It's not a non-sense post. He's just asking about precaching limit.

Adryyy , there's no 'bug' with precaching limit , limit will always stay 512.
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Depresie
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Old 01-16-2017 , 11:15   Re: ReHLDS & ReGame_DLL Signatures For Windows
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That limit cannot be modified I think, because it is also client sided from what I heard
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metal_upa
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Old 01-16-2017 , 11:41   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Originally Posted by Depresie View Post
That limit cannot be modified I think, because it is also client sided from what I heard
That was not true, it can by change if you have both full client and engine sourcecode
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Solokiller
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Join Date: Sep 2015
Old 01-16-2017 , 11:43   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Yeah, but ReHLDS is server side only.
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HamletEagle
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Join Date: Sep 2013
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Old 01-16-2017 , 13:55   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Originally Posted by metal_upa View Post
That was not true, it can by change if you have both full client and engine sourcecode
What he said is true. Do you have access to client code? No.
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Adryyy
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Old 01-16-2017 , 14:12   Re: ReHLDS & ReGame_DLL Signatures For Windows
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Originally Posted by HamletEagle View Post
What he said is true. Do you have access to client code? No.
With another client...?Modified :-??
Precache can by modified by an external option, like a 'guard', that can modify in engine this limit?

Last edited by Adryyy; 01-16-2017 at 14:12.
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OciXCrom
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Old 01-16-2017 , 15:00   Re: ReHLDS & ReGame_DLL Signatures For Windows
Reply With Quote #10

Quote:
Originally Posted by edon1337 View Post
Why are you saying that ? It's not a non-sense post. He's just asking about precaching limit.
It's posted in a thread that has nothing to do with his question, so it's non-sense.

Quote:
Originally Posted by Adryyy View Post
With another client...?Modified :-??
Precache can by modified by an external option, like a 'guard', that can modify in engine this limit?
If that's your solution, then you can go ahead and create Counter-Strike 1.7.
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