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AMXx 1.60 Scripting Changes


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-11-2005 , 13:17  
Reply With Quote #11

Ehm... alright I guess I'll just wait.
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MistaGee
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Join Date: Aug 2004
Location: Germany (Fulda)
Old 09-11-2005 , 16:05  
Reply With Quote #12

Sounds just great so far, but what about the set_user_frags() ? will it be available again? I really miss it since my nobombscore.sma does no longer work...


Greetz MGee
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BAILOPAN
Join Date: Jan 2004
Old 09-11-2005 , 16:09  
Reply With Quote #13

... uhh... set_user_frags is and always has been in fun module...
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{NM}Jason
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Texas
Old 09-11-2005 , 17:20  
Reply With Quote #14

Quote:
Originally Posted by MistaGee
Sounds just great so far, but what about the set_user_frags() ? will it be available again? I really miss it since my nobombscore.sma does no longer work...


Greetz MGee
dident i tell you that use #include <fun> at the top of the plugin.
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Zenith77
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Join Date: Aug 2005
Old 09-12-2005 , 21:16  
Reply With Quote #15

Great Job guys * Yams and turtles rejoice *


QUESTION:

Didnt CS HACK Module have the ablity to control the max and mins of a cvar?
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your retatred
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BAILOPAN
Join Date: Jan 2004
Old 09-12-2005 , 23:39  
Reply With Quote #16

Only a few, and... that's server side. Client side cvars are different.
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MistaGee
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Join Date: Aug 2004
Location: Germany (Fulda)
Old 09-13-2005 , 05:07  
Reply With Quote #17

Quote:
Originally Posted by {NM}JRBLOODMIST
Quote:
Originally Posted by MistaGee
Sounds just great so far, but what about the set_user_frags() ? will it be available again? I really miss it since my nobombscore.sma does no longer work...


Greetz MGee
dident i tell you that use #include <fun> at the top of the plugin.
lol... omg... am I stupid... thx for that...

Greetz MGee
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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 09-15-2005 , 20:04  
Reply With Quote #18

Nice work
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azrael
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Join Date: Jul 2005
Location: Denmark
Old 09-16-2005 , 11:49  
Reply With Quote #19

Sounds like a pretty cool update. Didn't know that work on 1.60 had progressed that far already.

Will there still be an interim 1.56 release or do we go straight to 1.60 instead?

By the way, I was wondering if it would be possible to add some sort of CRC32 checking to compiled AMXX plugins preventing them from loading if they'd been tampered with. You might wonder why I'd ask for such a feature, and the reason is that some friends of mine working at a gameserver host have complained that other hosting outfits have a tendency to rip off their custom plugins. I immediately came to think of CRC32 checking as a possible solution.

Regards,
az
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Join Date: Jan 2004
Old 09-22-2005 , 04:14  
Reply With Quote #20

azrael:

They could use md5_file. Though if they're distributing the source code, it must be under the GPL, and they cannot restrict the recipient's rights.
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