Veteran Member
Join Date: Oct 2009
Location: Everywhere
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11-26-2011
, 15:57
tracers ammo
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#1
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PHP Code:
#include <amxmodx>
#define SHOTGUN_AIMING 32
new light;
new tracers, ln, is_cs = 0;
lightning(vec1[3],vec2[3]) { //Lightning message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte( 0 ); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short( light ); write_byte( 1 ); // framestart write_byte( 5 ); // framerate write_byte( 2 ); // life write_byte( 20 ); // width //write_byte( 30 ); // noise write_byte(ln); write_byte( 200 ); // r, g, b write_byte( 200 ); // r, g, b write_byte( 200 ); // r, g, b write_byte( 200 ); // brightness write_byte( 200 ); // speed message_end();
}
tracer(vec1[3],vec2[3]) { message_begin(MSG_PAS, SVC_TEMPENTITY,vec1 ); write_byte( 6 ) /* TE_TRACER - see commo/const.h in HLSDK */ write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); message_end(); }
draw(vec1[3],vec2[3]) { if(tracers==1) { tracer(vec1,vec2); } else { lightning(vec1,vec2); } }
new users_ammo[33]; new users_w[33]
public drawtracer(id) { if(tracers==0) { return PLUGIN_HANDLED; } new ammo = read_data(3), weapon = read_data(2); // I read it only once to save CPU time. if(users_ammo[id]>ammo && ammo>=0 && users_w[id]==weapon) {
new vec1[3], vec2[3]; if(tracers == 2) { get_user_origin(id,vec1); vec1[2]+=8; // For lightnings we do it a special way, 'cause lightnings from eye positon look shit } else { get_user_origin(id,vec1,1); } if(is_cs==1) { get_user_origin(id,vec2,4); } else { get_user_origin(id,vec2,3); } if(is_cs == 1 && (weapon==CSW_M3 || weapon==CSW_XM1014)) { // Shotguns in CS draw(vec1,vec2);
vec2[0]+=SHOTGUN_AIMING; draw(vec1,vec2); vec2[1]+=SHOTGUN_AIMING; draw(vec1,vec2); vec2[2]+=SHOTGUN_AIMING; draw(vec1,vec2); vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! draw(vec1,vec2); vec2[1]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! vec2[1]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! draw(vec1,vec2); vec2[2]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! vec2[2]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication ! draw(vec1,vec2); } else { draw(vec1,vec2); } users_ammo[id]=ammo; } else { users_w[id]=weapon; users_ammo[id]=ammo; } return PLUGIN_HANDLED; }
public checktracervars() { tracers = get_cvar_num("amx_tracers"); ln = get_cvar_num("amx_tracers_ln"); }
public amx_settracers(id) { new arg1[32]; new nt; read_argv(1,arg1,32); nt = str_to_num(arg1); if(nt == 1) { client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 1, Normal Tracers."); } else if(nt == 2) { client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 2, Lightning Tracers."); } else if(nt==0 && equal(arg1,"0")) { client_print(id,print_console,"[AMX] Advanced Tracers> Tracer mode set to 0, No Tracers."); } else { client_print(id,print_console,"[AMX] Advanced Tracers> Please type 0, 1 or 2!"); return PLUGIN_HANDLED; } tracers = nt; set_cvar_num("amx_tracers",tracers); return PLUGIN_HANDLED; }
public amx_setamplitude(id) { new arg1[32]; new na; read_argv(1,arg1,32); na = str_to_num(arg1); if(na>=0) { client_print(id,print_console,"[AMX] Advanced Tracers> Amplitude for Lightning Tracers set to %d.",na); ln = na; set_cvar_num("amx_tracers_ln",ln); } return PLUGIN_HANDLED; }
public plugin_precache() { light = precache_model("sprites/lgtning.spr"); return PLUGIN_CONTINUE; }
public plugin_init() { new modname[32]; register_plugin("Advanced Tracers","0.1","[email protected]"); register_event("CurWeapon","drawtracer","be","1=1"); //,"3>=0"); register_cvar("amx_tracers","1") register_cvar("amx_tracers_ln","30"); register_concmd("amx_settracers","amx_settracers",ADMIN_LEVEL_A,"<0|1|2> Set tracer mode."); register_concmd("amx_setamplitude","amx_setamplitude",ADMIN_LEVEL_A,"<noise> Noise for lightning tracers."); set_task(5.0,"checktracervars",0,"",0,"b"); checktracervars(); get_modname(modname,32); if(equal(modname,"cstrike")) is_cs = 1; return PLUGIN_CONTINUE; }
hi all.
think this plugin have 1 bug - when i shoot from weapon's in normal mode all right
but when i have unlimitted ammo (like extra weapons in zp with unl.ammo) tracers don't work... (when ammo for example always on 50 / 100 when you shooting)
somebody can fix it ?
__________________
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