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ZR B2 and SM 1.3 gets player to reconnect on map change.


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CS:S*
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Join Date: Jun 2009
Old 01-26-2010 , 11:36   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#51

yes on map change only ,client has to disconnect and reconnect to enter the server
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 01-26-2010 , 12:07   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#52

do you have updated sdk hooks for sm 1.3?
there is version for sm 1.2 with same name
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CS:S*
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Old 01-26-2010 , 12:13   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#53

yes i showed you on the previous page
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spunkster21
Senior Member
Join Date: Aug 2008
Old 01-26-2010 , 13:35   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#54

Hi guys, I have this problem as well and I can confirm it isn't directly related to Zombie Reloaded as I do not have it installed, and yet I also receive this problem.

I'm running an up to date version of Ubuntu and using MM1.8 + SM 1.3 all freshly installed this morning.

I'm also running SDK Hooks and Zombie Mod.

If anyone else finds a solution to this problem please let me know.

PHP Code:
18:34:01 meta version
18
:34:01 Metamod:Source version 1.8.0
         Build ID
691:92ea98d22d75
         Loaded 
As: Valve Server Plugin
         Compiled on
Dec 19 2009
         Plugin 
interface version11:7
         SourceHook version
4:4
         http
://www.metamodsource.net/
18:34:01 L 01/26/2010 18:36:37rcon from "93.96.129.28:49597"command "meta version"
18:34:07 meta list
18:34:07 Listing 5 plugins:
           [
01SourceMod (1.3.0by AlliedModders LLC
           
[02ZombieMod (2.0.1 Eby c0ldfyr3
           
[03CS:S Tools (1.3.0by AlliedModders LLC
           
[04SDK Tools (1.3.0by AlliedModders LLC
           
[05SDK Hooks (1.2.0by Tsunami
18
:34:07 L 01/26/2010 18:36:42rcon from "93.96.129.28:49597"command "meta list" 
PS. I have five servers running and only my ZM server is impacted so unlikely an issue with my router or firewall. The core difference between the ZM server and the others is SDK Hooks and of course the ZM plugin.
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CS:S*
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Old 01-26-2010 , 13:46   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#55

I'm glad i'm not the only one
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spunkster21
Senior Member
Join Date: Aug 2008
Old 01-26-2010 , 14:01   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#56

Hi guys,

Here's an update after going through all my plugins I've isolated the bug to my downloads manager, which is a plugin I wrote to handle various file downloads for my model changer plugin.

If I remove that plugin the server works normally with no disconnection on change map. However, if I disable all plugins save the download manager it causes the disconnection with Netchannel: failed processing message svc_UpdateStringTable printed in the console.

I'm guessing you guys also have a plugin/function for downloading the custom content for ZR.

I'm going to debug my plugin and see if I can find the cause of the problem, if anyone else finds a solution please let me know.

Thanks.
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CS:S*
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Old 01-26-2010 , 15:22   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#57

i have only zr + sm 1.3 how to fix this nasty thing
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spunkster21
Senior Member
Join Date: Aug 2008
Old 01-26-2010 , 15:30   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#58

Quote:
Originally Posted by CS:S* View Post
i have only zr + sm 1.3 how to fix this nasty thing
How many custom skins are you using? I'm doing some testing right now and I believe the problem is related to the quantity of skins used.

I'll post back when I'm done testing.
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CS:S*
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Old 01-26-2010 , 15:33   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#59

i have 38 models in total ... but how come this do not happen with sm 1.2.4 ...

this is bug in the SM is not about how many skins you got on the server
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spunkster21
Senior Member
Join Date: Aug 2008
Old 01-26-2010 , 15:54   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#60

Quote:
Originally Posted by CS:S* View Post
i have 38 models in total ... but how come this do not happen with sm 1.2.4 ...

this is bug in the SM is not about how many skins you got on the server
I don't know why this only affects 1.3, but it's definitely the number of skins, or rather the number of materials that are added to the downloads table.

The maximum number of materials than can be downloaded is around 330. Anything over that and the disconnection on map change bug occurs.

Last edited by spunkster21; 01-26-2010 at 15:57.
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