plugin to print given damage center of screen with ShowHudText (or game_text IDK
PHP Code:
#include <sourcemod>
#include <clientprefs>
#include <colors>
#define PLUGIN_VERSION "1.0.7"
public Plugin:myinfo =
{
name = "Show Damage",
author = "exvel",
description = "Shows damage in the center of the screen.",
version = PLUGIN_VERSION,
url = "www.sourcemod.net"
}
new player_old_health[MAXPLAYERS + 1];
new player_damage[MAXPLAYERS + 1];
new bool:block_timer[MAXPLAYERS + 1] = {false,...};
new bool:FrameMod = true;
new String:DamageEventName[16];
new MaxDamage = 10000000;
new bool:option_show_damage[MAXPLAYERS + 1] = {true,...};
new Handle:cookie_show_damage = INVALID_HANDLE;
//CVars' handles
new Handle:cvar_show_damage = INVALID_HANDLE;
new Handle:cvar_show_damage_ff = INVALID_HANDLE;
new Handle:cvar_show_damage_own_dmg = INVALID_HANDLE;
new Handle:cvar_show_damage_text_area = INVALID_HANDLE;
//CVars' varibles
new bool:show_damage = true;
new bool:show_damage_ff = false;
new bool:show_damage_own_dmg = false;
new show_damage_text_area = 1;
public OnPluginStart()
{
decl String:gameName[80];
GetGameFolderName(gameName, 80);
if (StrEqual(gameName, "cstrike") || StrEqual(gameName, "insurgency"))
{
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Post);
DamageEventName = "dmg_health";
FrameMod = false;
}
else if (StrEqual(gameName, "left4dead") || StrEqual(gameName, "left4dead2"))
{
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Post);
HookEvent("infected_hurt", Event_InfectedHurt, EventHookMode_Post);
MaxDamage = 2000;
DamageEventName = "dmg_health";
FrameMod = false;
}
else if (StrEqual(gameName, "dod") || StrEqual(gameName, "hidden"))
{
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Post);
DamageEventName = "damage";
FrameMod = false;
}
else
{
HookEvent("player_hurt", Event_PlayerHurt_FrameMod, EventHookMode_Pre);
FrameMod = true;
}
CreateConVar("sm_show_damage_version", PLUGIN_VERSION, "Show Damage Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD);
cvar_show_damage = CreateConVar("sm_show_damage", "1", "Enabled/Disabled show damage functionality, 0 = off/1 = on", FCVAR_PLUGIN, true, 0.0, true, 1.0);
cvar_show_damage_ff = CreateConVar("sm_show_damage_ff", "0", "Show friendly fire damage, 0 = off/1 = on", FCVAR_PLUGIN, true, 0.0, true, 1.0);
cvar_show_damage_own_dmg = CreateConVar("sm_show_damage_own_dmg", "0", "Show your own damage, 0 = off/1 = on", FCVAR_PLUGIN, true, 0.0, true, 1.0);
cvar_show_damage_text_area = CreateConVar("sm_show_damage_text_area", "1", "Defines the area for damage text:\n 1 = in the center of the screen\n 2 = in the hint text area \n 3 = in chat area of screen", FCVAR_PLUGIN, true, 1.0, true, 3.0);
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
HookConVarChange(cvar_show_damage, OnCVarChange);
HookConVarChange(cvar_show_damage_ff, OnCVarChange);
HookConVarChange(cvar_show_damage_own_dmg, OnCVarChange);
HookConVarChange(cvar_show_damage_text_area, OnCVarChange);
AutoExecConfig(true, "plugin.showdamage");
LoadTranslations("common.phrases");
LoadTranslations("showdamage.phrases");
cookie_show_damage = RegClientCookie("Show Damage On/Off", "", CookieAccess_Private);
new info;
SetCookieMenuItem(CookieMenuHandler_ShowDamage, any:info, "Show Damage");
}
public CookieMenuHandler_ShowDamage(client, CookieMenuAction:action, any:info, String:buffer[], maxlen)
{
if (action == CookieMenuAction_DisplayOption)
{
decl String:status[10];
if (option_show_damage[client])
{
Format(status, sizeof(status), "%T", "On", client);
}
else
{
Format(status, sizeof(status), "%T", "Off", client);
}
Format(buffer, maxlen, "%T: %s", "Cookie Show Damage", client, status);
}
// CookieMenuAction_SelectOption
else
{
option_show_damage[client] = !option_show_damage[client];
if (option_show_damage[client])
{
SetClientCookie(client, cookie_show_damage, "On");
}
else
{
SetClientCookie(client, cookie_show_damage, "Off");
}
ShowCookieMenu(client);
}
}
public OnClientCookiesCached(client)
{
option_show_damage[client] = GetCookieShowDamage(client);
}
bool:GetCookieShowDamage(client)
{
decl String:buffer[10];
GetClientCookie(client, cookie_show_damage, buffer, sizeof(buffer));
return !StrEqual(buffer, "Off");
}
public OnConfigsExecuted()
{
GetCVars();
}
public OnClientConnected(client)
{
block_timer[client] = false;
}
public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
block_timer[client] = false;
return Plugin_Continue;
}
//This is for games that have no damage information in player_hurt event
public OnGameFrame()
{
if (FrameMod && show_damage)
{
for (new client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client))
{
player_old_health[client] = GetClientHealth(client);
}
}
}
}
public Action:ShowDamage(Handle:timer, any:client)
{
block_timer[client] = false;
if (player_damage[client] <= 0 || !client)
{
return;
}
if (!IsClientInGame(client))
{
return;
}
switch (show_damage_text_area)
{
case 1:
{
PrintCenterText(client, "%t", "CenterText Damage Text", player_damage[client]);
}
case 2:
{
PrintHintText(client, "%t", "HintText Damage Text", player_damage[client]);
}
case 3:
{
CPrintToChat(client, "%t", "Chat Damage Text", player_damage[client]);
}
}
player_damage[client] = 0;
}
public Action:Event_PlayerHurt_FrameMod(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new client_attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new damage = player_old_health[client] - GetClientHealth(client);
CalcDamage(client, client_attacker, damage);
return Plugin_Continue;
}
public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new client_attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new damage = GetEventInt(event, DamageEventName);
CalcDamage(client, client_attacker, damage);
return Plugin_Continue;
}
public Action:Event_InfectedHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new client_attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new damage = GetEventInt(event, "amount");
CalcDamage(0, client_attacker, damage);
return Plugin_Continue;
}
CalcDamage(client, client_attacker, damage)
{
if (!show_damage || !option_show_damage[client_attacker])
{
return;
}
if (client_attacker == 0)
{
return;
}
if (IsFakeClient(client_attacker) || !IsClientInGame(client_attacker))
{
return;
}
//If client == 0 than skip this verifying. It can be an infected or something else without client index.
if (client != 0)
{
if (client == client_attacker)
{
if (!show_damage_own_dmg)
{
return;
}
}
else if (GetClientTeam(client) == GetClientTeam(client_attacker))
{
if (!show_damage_ff)
{
return;
}
}
}
//This is a fix for Left 4 Dead. When tank dies the game fires hurt event with 5000 dmg that is a bug.
if (damage > MaxDamage)
{
return;
}
player_damage[client_attacker] += damage;
if (block_timer[client_attacker])
{
return;
}
CreateTimer(0.01, ShowDamage, client_attacker);
block_timer[client_attacker] = true;
}
public OnCVarChange(Handle:convar_hndl, const String:oldValue[], const String:newValue[])
{
GetCVars();
}
GetCVars()
{
show_damage = GetConVarBool(cvar_show_damage);
show_damage_ff = GetConVarBool(cvar_show_damage_ff);
show_damage_own_dmg = GetConVarBool(cvar_show_damage_own_dmg);
show_damage_text_area = GetConVarInt(cvar_show_damage_text_area);
}