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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 07-15-2013 , 08:16   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #121

Peace-Maker, this plugin is so freaking awesome! But It's not working for DoD:S for some reason
I will update it a bit to support DoD:S as well and send you.
Keep up good work!

EDIT:
Here are you go
Attached Files
File Type: sp Get Plugin or Get Source (antirush.sp - 489 views - 65.7 KB)
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Last edited by Root_; 07-15-2013 at 09:03.
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 10-09-2013 , 09:19   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #122

Some reason players won't see all zones placed in maps. Invisible zones keep changing randomly for each player, sometimes every round or after reconnect.
No errors or so, tried with SM 1.6 snapshot and 1.5.2 snapshot.
Quote:
Originally Posted by zipcore View Post
can you please add teleport back to spawn as a punishment mode?
Can this be done? It would be awesome.
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RTWNick
AlliedModders Donor
Join Date: Mar 2014
Old 04-13-2014 , 12:05   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #123

Anyone know if this is working on TF2?
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 04-13-2014 , 12:16   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #124

You have to try it yourself. Otherwise you can use this plugin.
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akula_1986
New Member
Join Date: May 2010
Old 04-23-2014 , 11:01   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #125

Quote:
Originally Posted by samsah View Post
Some reason players won't see all zones placed in maps. Invisible zones keep changing randomly for each player, sometimes every round or after reconnect.
No errors or so, tried with SM 1.6 snapshot and 1.5.2 snapshot.
Can you please fix this? Tested with:
Code:
           [01] SourceMod (1.5.3-dev+3974) by AlliedModders LLC
           [02] CS Tools (1.5.3-dev+3974) by AlliedModders LLC
           [03] SDK Tools (1.5.3-dev+3974) by AlliedModders LLC
Thank you!
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-03-2014 , 14:49   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #126

Quote:
Originally Posted by omenek View Post
Hi.
I modified plugin for use with cs:go.
What i did is:
- changed models which is missing in go
- updated some map configs
- added cvars sm_antirush_fence_allowed and sm_antirush_fencecolor_allowed to change fence color if rush is allowed
- added translation to polish

There is warning appearing in the server logs which i dont know how to remove, but I believe it was before my modifications.

Please test it and report back if its working.

Hello, I put this version on a server CSGO, but when the bomb is placed, anti rush does not turn off ! someone could fixed the plugin ?

thank's

Last edited by CenT; 06-03-2014 at 14:51.
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DoomHammer69
Senior Member
Join Date: Aug 2013
Old 06-17-2014 , 13:51   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #127

this plugins sometimes fails in cs go, I use to avoid to rush in the map aim_redline. But when the people try to cross sometime they cross the line. What should I do?

EDIT: This happens when you carry the knife and go jumping through the line.
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Last edited by DoomHammer69; 06-17-2014 at 14:34.
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Spyrek
Senior Member
Join Date: Jun 2009
Old 08-24-2014 , 08:43   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #128

Quote:
Originally Posted by CenT View Post
Hello, I put this version on a server CSGO, but when the bomb is placed, anti rush does not turn off ! someone could fixed the plugin ?

thank's
+1
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-09-2014 , 05:06   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #129

Hello, for CSGO version of "omenek" it lacks support warmup enabled/disable anti rush during warmup :

https://forums.alliedmods.net/showpo...&postcount=108

someone could add this support ?

PS :

we must not forget to add this fix:

https://forums.alliedmods.net/showpo...&postcount=110





Thank you in advance

Last edited by CenT; 09-09-2014 at 05:06.
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 10-14-2014 , 17:59   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #130

I've updated plugin to handle CSGO and Workshop maps properly. Also, I added support for warmup, small debug if something goes wrong with parsing configs, and made tiny tweaks to be sure there are no false-positives.

To compile, you need Powerlord's snippet.

Cvar to control punishing during warmup:
Quote:
// Should antirush be active at warmup
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_antirush_enable_at_warmup "0"
Sample error when plugin couldn't find map config:
Quote:
L 10/14/2014 - 21:27:09: [antirush.smx] Error - can't find configfile: addons\sourcemod\configs\antirush\de_kabul_b3 .cfg
Attached Files
File Type: sp Get Plugin or Get Source (antirush.sp - 394 views - 68.6 KB)
File Type: smx antirush.smx (30.6 KB, 401 views)
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Last edited by Wilczek; 10-14-2014 at 18:06.
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