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Kill Messages


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siangc
Senior Member
Join Date: Mar 2010
Old 02-21-2011 , 01:31   Re: Kill Messages
Reply With Quote #41

I'm getting a lot of spam with this

L 02/20/2011 - 22:039: SourceMod error session started
L 02/20/2011 - 22:039: Info (map "glass_war") (file "errors_20110220.log")
L 02/20/2011 - 22:039: [mapchooser_extended.smx] Warning - Bonus Round Time shorter than Vote Time. Votes during bonus round may not have time to complete
L 02/20/2011 - 22:071: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:071: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:071: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 22:076: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:076: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:076: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 22:10:09: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:10:09: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:10:09: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 224:07: Error log file session closed.
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 02-21-2011 , 05:03   Re: Kill Messages
Reply With Quote #42

Quote:
Originally Posted by skabull View Post
Hello,

Is it possible to give players the ability to choose whether they activate or deactivate the images of kill ...?

As his players are free to see them or not ...
I think it possible if add clients cookie aka clientsprefs
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Black Haze
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Join Date: Sep 2008
Location: Hamsterdam
Old 02-21-2011 , 08:51   Re: Kill Messages
Reply With Quote #43

Quote:
Originally Posted by skabull View Post
Hello,

Is it possible to give players the ability to choose whether they activate or deactivate the images of kill ...?

As his players are free to see them or not ...
Probably, but won't bother. Too much off from the original plugin, and too much work.

Quote:
Originally Posted by siangc View Post
I'm getting a lot of spam with this

L 02/20/2011 - 22:039: SourceMod error session started
L 02/20/2011 - 22:039: Info (map "glass_war") (file "errors_20110220.log")
L 02/20/2011 - 22:039: [mapchooser_extended.smx] Warning - Bonus Round Time shorter than Vote Time. Votes during bonus round may not have time to complete
L 02/20/2011 - 22:071: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:071: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:071: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 22:076: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:076: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:076: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 22:10:09: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 02/20/2011 - 22:10:09: [SM] Displaying call stack trace for plugin "sm_killmessage_overlays_basicsupport.smx ":
L 02/20/2011 - 22:10:09: [SM] [0] Line 83, sm_killmessage_overlays_basicsupport.sp::Even t_PlayerDeath()
L 02/20/2011 - 224:07: Error log file session closed.
Not really sure why IsFakeClient exists if all it's gonna do is throw errors anyways, but I've got a solution for that as well, so it'll be in the next release.
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 02-21-2011 , 16:18   Re: Kill Messages
Reply With Quote #44

Quote:
Originally Posted by Black Haze View Post
Probably, but won't bother. Too much off from the original plugin, and too much work.
Too bad ....

Because in fact I love the plugin, but all players on a server have different tastes ...

It's that I proposed to her, which allows players not wanting to display the overlay could choose to activate them or not.

But know that I love your plugin, I got my own kill message and I think its super ^^....

Thank you for doing such a good plugin and do a good job.
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Black Haze
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Old 02-21-2011 , 18:47   Re: Kill Messages
Reply With Quote #45

Quote:
Originally Posted by skabull View Post
Too bad ....

Because in fact I love the plugin, but all players on a server have different tastes ...

It's that I proposed to her, which allows players not wanting to display the overlay could choose to activate them or not.

But know that I love your plugin, I got my own kill message and I think its super ^^....

Thank you for doing such a good plugin and do a good job.
Bit of searching around and you can probably adapt the plugin yourself ;) You'll only need to edit the basic support plugin.
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 02-22-2011 , 01:36   Re: Kill Messages
Reply With Quote #46

I will try to add clientprefs in this plugin... When I make it, I put my version of this plugin here...
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 02-22-2011 , 03:26   Re: Kill Messages
Reply With Quote #47

Quote:
Originally Posted by Black Haze View Post
Bit of searching around and you can probably adapt the plugin yourself ;) You'll only need to edit the basic support plugin.
If I could do it, I would do, but I can not encode sourcemod :-(

I manage to make some scripts for it and Eventscripts small scripts ^ ^.

Quote:
Originally Posted by Snake60 View Post
I will try to add clientprefs in this plugin... When I make it, I put my version of this plugin here...
Thank you in advance if you come ...

Last edited by skabull; 02-22-2011 at 04:53.
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 02-22-2011 , 10:02   Re: Kill Messages
Reply With Quote #48

Will it be possible to add more than 4 kill streaks? if i change the cvar to lets say 8 instead of 4 and make 4 more pictures, for 5 kills 6 kills 7 kills and 8 kills
and then call the vmt and vtf files for
kill_5
kill_6
and so on?
will it show up ingame then?
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Location: Hamsterdam
Old 02-22-2011 , 10:12   Re: Kill Messages
Reply With Quote #49

Quote:
Originally Posted by DoPe^ View Post
Will it be possible to add more than 4 kill streaks? if i change the cvar to lets say 8 instead of 4 and make 4 more pictures, for 5 kills 6 kills 7 kills and 8 kills
and then call the vmt and vtf files for
kill_5
kill_6
and so on?
will it show up ingame then?
Yes sir, that's exactly how it works!

The value in sm_killmessage_bs_killnaming plus the numbers from 1 through sm_killmessage_bs_maxkillstreak make up the kill overlays.

So if you'd:
Set sm_killmessage_bs_killnaming to "test"
and sm_killmessage_bs_maxkillstreak to 7

You'd need the following overlays:
test1
test2
test3
test4
test5
test6
test7
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Old 02-22-2011 , 10:18   Re: Kill Messages
Reply With Quote #50

Update notes moved to first post

Last edited by Black Haze; 02-25-2011 at 11:30.
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