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[TF2] Freak Fortress 2


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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 09-05-2012 , 15:58   Re: [TF2] Freak Fortress 2
#2671

ok here are a couple i did not put up yet for you all to enjoy everything you need should be in the zip's let me know if not.

Scream http://tf2goldclaimers.com/scream/

WarHammer http://tf2goldclaimers.com/warhammer/
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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 09-05-2012 , 16:26   Re: [TF2] Freak Fortress 2
#2672

Quote:
Originally Posted by Otokiru View Post
Which tf2items u're using, try using the latest snapshots: http://vphysics.limetech.org/?project=tf2items
I updated my servers to this but sadly the Huntsman still has the same error. 1 Arrow only and the Sniper can't pick up ammo.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 09-05-2012 , 16:56   Re: [TF2] Freak Fortress 2
#2673

Quote:
Originally Posted by lamasniu View Post
I updated my servers to this but sadly the Huntsman still has the same error. 1 Arrow only and the Sniper can't pick up ammo.
well that should have fix it what version are you all using as in ff2 sdkhooks and so on.

plus is there an error in the log folder under sourcemod.

Last edited by RavensBro; 09-05-2012 at 16:58.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-05-2012 , 17:21   Re: [TF2] Freak Fortress 2
#2674

Quote:
Originally Posted by RavensBro View Post
ok for anyone that wants to try out my edit version of ff2 1.06g here it is let me know if it works i edit v1.06f fixed the charset list. works ok on mine so i would think it should work on any bodys server.

the only thing i seem to see wrong with it is when your the boss and you look at a player all i see is a red box with no name in it but maybe its something to do with my server i'm not sure.

here is my characters.cfg if anyone wants to see how i did it.
I have the same name problem too
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 09-05-2012 , 17:28   Re: [TF2] Freak Fortress 2
#2675

Kudos RavensBro for incredible contributions to FF2! Thanks for all your efforts!

same to Otokuri of course!

Last edited by BBG_Theory; 09-05-2012 at 20:08.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-05-2012 , 23:53   Re: [TF2] Freak Fortress 2
#2676

Code:
L 09/05/2012 - 21:35:34: SourceMod error session started
L 09/05/2012 - 21:35:34: Info (map "vsh_factoryhell") (file "errors_20120905.log")
L 09/05/2012 - 21:35:34: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 09/05/2012 - 21:35:34: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 09/05/2012 - 21:35:34: [SM]   [0]  Line 304, D:\tf2server\sourcemod-1.4.4-windows\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 09/05/2012 - 21:35:34: [SM]   [1]  Line 1901, D:\tf2server\plugins\freak_fortress_2.sp::checkFirstHale()
L 09/05/2012 - 21:35:44: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 09/05/2012 - 21:35:44: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 09/05/2012 - 21:35:44: [SM]   [0]  Line 304, D:\tf2server\sourcemod-1.4.4-windows\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 09/05/2012 - 21:35:44: [SM]   [1]  Line 1901, D:\tf2server\plugins\freak_fortress_2.sp::checkFirstHale()
L 09/05/2012 - 22:14:59: Error log file session closed.
L 09/05/2012 - 22:23:29: SourceMod error session started
L 09/05/2012 - 22:23:29: Info (map "vsh_manncohq_v13") (file "errors_20120905.log")
L 09/05/2012 - 22:23:29: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 09/05/2012 - 22:23:29: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 09/05/2012 - 22:23:29: [SM]   [0]  Line 304, D:\tf2server\sourcemod-1.4.4-windows\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 09/05/2012 - 22:23:29: [SM]   [1]  Line 1901, D:\tf2server\plugins\freak_fortress_2.sp::checkFirstHale()
L 09/05/2012 - 22:23:39: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 09/05/2012 - 22:23:39: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 09/05/2012 - 22:23:39: [SM]   [0]  Line 304, D:\tf2server\sourcemod-1.4.4-windows\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 09/05/2012 - 22:23:39: [SM]   [1]  Line 1901, D:\tf2server\plugins\freak_fortress_2.sp::checkFirstHale()
Pretty sure that last m_iclass crashed the server.

Last edited by MaloModo; 09-05-2012 at 23:53.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-06-2012 , 00:00   Re: [TF2] Freak Fortress 2
#2677

Would it be difficult for someone to make a resize subplugin for freaks?
Either from the start or on rage gets readlly BIG or small.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 09-06-2012 , 01:21   Re: [TF2] Freak Fortress 2
#2678

It would be really nice if there was a cvar that could remove the health bar. Please =)
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 09-06-2012 , 02:14   Re: [TF2] Freak Fortress 2
#2679

ff2_health_bar 0
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Research
SourceMod Donor
Join Date: Nov 2011
Old 09-06-2012 , 08:07   Re: [TF2] Freak Fortress 2
#2680

special_dropprop is working?

and my game name(description?) is team fortress 2, not freak fortress (1.06g)
how can I fix it?

Last edited by Research; 09-06-2012 at 09:48. Reason: add question
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