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[TF2] Freak Fortress 2


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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 09-01-2012 , 17:43   Re: [TF2] Freak Fortress 2
#2591

They should have a backstab sound for Saxton Hale.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-01-2012 , 17:49   Re: [TF2] Freak Fortress 2
#2592

Quote:
Originally Posted by Chaosxk View Post
They should have a backstab sound for Saxton Hale.
The backstab sounds for saxton hale are not listed in the CFG for him that's included in freak fortress 2.


Also, can someone help me figure out how to
1. Host a tf2 server
2. Host it with freak fortress 2 running so I can test my bosses

Also why do some bosses have both sound files for their sounds and bz2 files while some only have sound files? What are the bz2's for?
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Last edited by Chdata; 09-01-2012 at 17:58.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 09-01-2012 , 18:06   Re: [TF2] Freak Fortress 2
#2593

not sure what you mean by how to host a server. You mean how to rent a gameserver? Or how to run a tf2 server from your house and teach you router issues like port forwarding and such.
front page has info on how to run FF2 from a working tf2 server
google is your friend if you want to run a server from your house
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-01-2012 , 20:40   Re: [TF2] Freak Fortress 2
#2594

I just want to start a FF2 server with the intention of no one joining so I can test it myself.

I can start a server and stuff but not with mods applied. I tried googling how to do that but I found nothing informational. The one thing I did find didn't seem to work at all.

Otherwise I know about port forwarding but I don't really care about having people join.

Also repeat:
The backstab sounds for saxton hale are not listed in the CFG for him that's included in freak fortress 2.

Why do some bosses have both sound files for their sounds and bz2 files while some only have sound files? What are the bz2's for?
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Last edited by Chdata; 09-01-2012 at 20:41.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 09-01-2012 , 20:44   Re: [TF2] Freak Fortress 2
#2595

Quote:
Originally Posted by Chdata View Post
I just want to start a FF2 server with the intention of no one joining so I can test it myself.

I can start a server and stuff but not with mods applied. I tried googling how to do that but I found nothing informational. The one thing I did find didn't seem to work at all.

Otherwise I know about port forwarding but I don't really care about having people join.

Also repeat:
The backstab sounds for saxton hale are not listed in the CFG for him that's included in freak fortress 2.

Why do some bosses have both sound files for their sounds and bz2 files while some only have sound files? What are the bz2's for?
If you just want to setup a test server on your PC, then just follow the srcds windows guide, then SM+MM and the necessary requirements on the 1st post. bz2 is for fastDL server aka sv_downloadURL.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-01-2012 , 21:24   Re: [TF2] Freak Fortress 2
#2596

Alright, thanks. Then my only thing is I still dunno how to choose backstab sounds ;o


And also my first boss not getting people to download sound files for some reason. (And how to make bz2 files since I'm actually an admin from The Outpost and plan to let my owner use these).

edit: Hi I have alot of questions.

Shown in an example boss cfg:
Code:
	{
		"name" "charge_bravejump"
		"arg0"	"1"
		"arg1"	"1.5"
		"arg2"	"5"
		"plugin_name"	"default_abilities"
	}
Shown in default_abilities.cfg
Code:
charge_bravejump - Brave Jump
	1 - Seconds to charge to 100% (def 1.5)
	2 - Seconds to reload (def 5.0)
	3 - Force multiplier (def 1.0)
Is "arg0" supposed to be seconds to charge to 100%, or is it supposed to be the force multiplier (which I assume determines how high you jump)?

These files are a bit poorly commented although I guess whoever made them isn't english. But eh.

Edit:
rage_stunsg

There's absolutely no documentation on what this is for. What is sg? Does this make it so people can't jump when they're stunned? Duration of stun?

Code:
		"name" "charge_weightdown"
		"arg0"	"3"
		"plugin_name"	"default_abilities"
What is arg0 supposed to affect here? What is 3? Again, no comments for this aside from "charge_weightdown - Weightdown" which tells me so much.
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Last edited by Chdata; 09-01-2012 at 21:46.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 09-01-2012 , 22:48   Re: [TF2] Freak Fortress 2
#2597

Code:
Alright, thanks. Then my only thing is I still dunno how to choose backstab sounds ;o
After looking at it, no there doesn't seem to have anything that would trigger a sound when back stabbed.

Code:
And also my first boss not getting people to download sound files for some reason. (And how to make bz2 files since I'm actually an admin from The Outpost and plan to let my owner use these).
You need to setup a "sv_downloadurl" for fast download for other clients to receive the files.
You can use 7Zip to compress .bsp files to bz2 for fast download.

Code:
Is "arg0" supposed to be seconds to charge to 100%, or is it supposed to be the force multiplier (which I assume determines how high you jump)?
Yes, arg0 refers to seconds to charge to 100%
arg1 would be seconds to reload and so on...

As for rage_stunsg and the arg0 for charge_weighdown is a mystery.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 09-02-2012 , 00:48   Re: [TF2] Freak Fortress 2
#2598

Quote:
Originally Posted by Chdata View Post
What is arg0 supposed to affect here? What is 3? Again, no comments for this aside from "charge_weightdown - Weightdown" which tells me so much.
rage_stunsg = SG = Sentry Gun.

No comments = DO NOT TOUCH/EDIT!
Anyway, if you still want to know, its to Activate the ability when a "custom" button is being pressed.

Last edited by Otokiru; 09-02-2012 at 00:54.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-02-2012 , 00:57   Re: [TF2] Freak Fortress 2
#2599

Not even if I made a sound_backstab? or sound_stub
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Otokiru
Senior Member
Join Date: Apr 2012
Old 09-02-2012 , 01:02   Re: [TF2] Freak Fortress 2
#2600

Quote:
Originally Posted by Chdata View Post
Not even if I made a sound_backstab? or sound_stub
iirc i seen a config with sound_backstab somewhere b4... You can try that, but if it doesn't plays means its broken... lol
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