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[TF2] Freak Fortress 2


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-31-2012 , 07:28   Re: [TF2] Freak Fortress 2
#2581

Wait, are these the regular bots or the giant ones? Also, will ff2 preface the sounds even with the NoMvM sounds extension

Regular, and no you would not hear the sounds if you are still blocking them with nomvm
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 08-31-2012 , 11:29   Re: [TF2] Freak Fortress 2
#2582

Don't really need noMVM anymore since the update seems to fixed it.

If you still want to use it, those sounds won't get precached and you won't hear a sound.
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Mikejar123
Junior Member
Join Date: Aug 2012
Old 08-31-2012 , 13:19   Re: [TF2] Freak Fortress 2
#2583

I have tried for hours to get FF2 to work, Can somebody please help me out ? It just seems like the plugin isnt loading. Sourcemod is installed and works? But when the round starts nothing happens its just like another arena game? hmmm... Steam id : Mikejar123
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Elvin1396
Member
Join Date: Jun 2012
Location: mlp_party
Old 08-31-2012 , 14:54   Re: [TF2] Freak Fortress 2
#2584

Quote:
Originally Posted by Mikejar123 View Post
I have tried for hours to get FF2 to work, Can somebody please help me out ? It just seems like the plugin isnt loading. Sourcemod is installed and works? But when the round starts nothing happens its just like another arena game? hmmm... Steam id : Mikejar123
I can help a little. First of all, do you have SDK Hooks and TF2Items updated to the latest snapshot versions for your server type? Is everything in the right place? If the plugin is disabled when you start the server and then you enable it, start up a new map. The first round of any map that FF2 is compatible with is always (unless you change it) plain old arena, thats just so that everyone who is on the server can finish downloading and connecting. But if the second, third, etc. rounds are arena, then either something is wrong with the installation or you will have to ask someone else.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 09-01-2012 , 08:17   Re: [TF2] Freak Fortress 2
#2585

Quote:
Originally Posted by paos2000 View Post
This is my first boss (sorry bad english)

please test my boss!

boss name : classic scout

http://www.mediafire.com/?4ziijs85nsddq89

If you want people to actually try that boss then provide information on what his/her/it abilities are, what makes his/her/it different from the others or why people should try it.
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FeatherFoot
Junior Member
Join Date: Aug 2012
Old 09-01-2012 , 10:34   Re: [TF2] Freak Fortress 2
#2586

Quote:
Originally Posted by BBG_Theory View Post
Wait, are these the regular bots or the giant ones? Also, will ff2 preface the sounds even with the NoMvM sounds extension

Regular, and no you would not hear the sounds if you are still blocking them with nomvm
The Robot Scout boss is the regular sized Robot Scout. I have yet to test a giant robot. I'll tell you if it works when I test it.

Quote:
Originally Posted by Chaosxk View Post
Don't really need noMVM anymore since the update seems to fixed it.

If you still want to use it, those sounds won't get precached and you won't hear a sound.
I have not tried using the nomvm plugin, but just in case, as to what you say, it is best advised not to use it when using this boss. I'll test it in the meantime.

EDIT: I tested it, and when using the robot scout boss (or BBG's Robot Soldier, or any robot boss for that matter), do NOT use the noMVM extension. Oherwise, the boss sounds will not play.
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Last edited by FeatherFoot; 09-01-2012 at 11:22.
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Mikejar123
Junior Member
Join Date: Aug 2012
Old 09-01-2012 , 12:08   Re: [TF2] Freak Fortress 2
#2587

Quote:
Originally Posted by Elvin1396 View Post
I can help a little. First of all, do you have SDK Hooks and TF2Items updated to the latest snapshot versions for your server type? Is everything in the right place? If the plugin is disabled when you start the server and then you enable it, start up a new map. The first round of any map that FF2 is compatible with is always (unless you change it) plain old arena, thats just so that everyone who is on the server can finish downloading and connecting. But if the second, third, etc. rounds are arena, then either something is wrong with the installation or you will have to ask someone else.

I pretty much got all of that , lol. Im going to do a reinstall for it can you add me on steam elvin?
http://steamcommunity.com/profiles/76561198057451648/
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Mikejar123
Junior Member
Join Date: Aug 2012
Old 09-01-2012 , 14:12   Re: [TF2] Freak Fortress 2
#2588

I am succesful at installing ff2 but now after the official round starts it disconnects all players / crashes the server with no errors.. hmm Idk whats going on ? This is a fresh install of ff2 as well
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DanK.
oink oink oink >:|
Join Date: Sep 2011
Location: Phoenix AZ
Old 09-01-2012 , 15:10   Re: [TF2] Freak Fortress 2
#2589

It seems I cannot get the huntsman bug fixed, all bosses that use the huntsman (CBS, cuddly) are stripped of it and or never get it when rage is used.

Plugin List:
Code:
 
  
 [SM] Listing 54 plugins:
  01 "Admin File Reader" (1.4.5-dev) by AlliedModders LLC
  02 "Admin Help" (1.4.5-dev) by AlliedModders LLC
  03 "Admin Menu" (1.4.5-dev) by AlliedModders LLC
  04 "Advertisements" (0.5.5) by Tsunami
  05 "AFK Manager" (3.4.3) by Rothgar
  06 "AllChat" (1.1.1) by Frenzzy
  07 "The Amplifier" (2.4) by RainBolt Dash (plugin); Jumento M.D. (idea & model); Naris and FlaminSarge (helpers)
  08 "Anti-Flood" (1.4.5-dev) by AlliedModders LLC
  09 "Basic Ban Commands" (1.4.5-dev) by AlliedModders LLC
  10 "Basic Chat" (1.4.5-dev) by AlliedModders LLC
  11 "Basic Comm Control" (1.4.5-dev) by AlliedModders LLC
  12 "Basic Commands" (1.4.5-dev) by AlliedModders LLC
  13 "Basic Info Triggers" (1.4.5-dev) by AlliedModders LLC
  14 "Basic Votes" (1.4.5-dev) by AlliedModders LLC
  15 "CBaseServer Ext Basic Reserve Slots" by predfoot winkerbottom
  16 "TF2 Class Restrictions" (0.6) by Tsunami
  17 "Client Preferences" (1.4.5-dev) by AlliedModders LLC
  18 "[TF2] Destroy Engineer Buildings" (1.2.0) by DarthNinja
  19 "False Messages" (3.1) by Jindo
  20 "Freak Fortress 2: Boss Selection" (1.7) by RainBolt Dash and Powerlord
  21 "Freak Fortress 2" (1.06e) by Rainbolt Dash, FlaminSarge
  22 "Fun Commands" (1.4.5-dev) by AlliedModders LLC
  23 "Fun Commands X" (2.2) by Spazman0 and Arg!
  24 "Fun Votes" (1.4.5-dev) by AlliedModders LLC
  25 "[TF2] Holy Arrows" (1.1.2) by DarthNinja
  26 "MapChooser Extended" (1.8.2) by Powerlord, Zuko, and AlliedModders LLC
  27 "MORE BOOM" (1.0) by psychonic
  28 "MOTD backpack" (2.0) by Munra, bottiger
  29 "Nextmap" (1.4.5-dev) by AlliedModders LLC
  30 "Map Nominations" (1.4.2) by AlliedModders LLC
  31 "Player Commands" (1.4.5-dev) by AlliedModders LLC
  32 "Reserved Slots" (1.4.5-dev) by AlliedModders LLC
  33 "Rock The Vote" (1.4.2) by AlliedModders LLC
  34 "[TF2] Shotgun Upgrades" (1.0.2) by noodleboy347
  35 "Evil Admin - Beam" (1.0.100) by <eVa>Dog
  36 "Evil Admin - Pimp Slap" (1.0.102) by <eVa>Dog
  37 "Evil Admin - Rocket" (1.0.110) by <eVa>Dog
  38 "Evil Admin - Trails" (1.0.104) by <eVa>Dog
  39 "Evil Admin - Vision" (1.0.106) by <eVa>Dog
  40 "Fart" (1.0.102) by <eVa>Dog
  41 "Observer Point" (1.0.100) by <eVa>Dog
  42 "Sound Commands" (1.4.5-dev) by AlliedModders LLC
  43 "Taunt Crits" (1.6) by HeMe3iC
  44 "Fun Cvars" (1.0.0) by Wild1234
  45 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
  46 "[TF2] Player Stats" (8.18.1) by DarthNinja
  47 "TF Force Holidays" (1.7.0) by Powerlord
  48 "[TF2] Thirdperson" (2.1.0) by DarthNinja
  49 "tNoUnlocksPls - Announce" (0.4.0) by Thrawn
  50 "tNoUnlocksPls - AdminMenu" (0.4.0) by Thrawn
  51 "tNoUnlocksPls - NoExt" (0.4.0) by Thrawn
  52 "tNoUnlocksPls - Core" (0.4.6) by Thrawn
  53 "tNoUnlocksPls - TF2Items" (0.4.0) by Thrawn
  54 "Updater" (1.1.5) by GoD-Tony
SM Version:
Code:
SourceMod Version Information:
     SourceMod Version: 1.4.5-dev
     SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.5-dev)
     SourcePawn API: v1 = 4, v2 = 3
     Compiled on: Aug 15 2012 19:15:31
     Build ID: 3537:b8fcd71e3614-dev
     http://www.sourcemod.net/


Using the latest and most stable snapshot of SDKhooks, tf2items, sourcemod, and metamod source. TnoUnlockpls is not blocking the huntsman, i double checked that as well. I have the new CBS boss cfg by Ravensbro but that still seems not to fix it.

Also, what happened to game info? It now says Team Fortress, not Freak Fortress 2 (1.06~)

Any help?
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-01-2012 , 17:22   Re: [TF2] Freak Fortress 2
#2590

Hey so, how do I choose backstab sounds for these bosses? I see none of them in Hale's config and I see no other bosses using them either in the ff2 thing I downloaded from the OP.
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