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[CS:S/CS:GO] GunGame


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LumiStance
AlliedModders Donor
Join Date: Jan 2009
Location: Northern California
Old 10-02-2010 , 16:28   Re: GunGame
Reply With Quote #1971

Quote:
Originally Posted by LordMarqus View Post
It's defuse kit or something else in the air after player died.
My DeathMatch Respawn plugin specifically removes these defuser kits.
http://forums.alliedmods.net/showthread.php?t=130853
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-02-2010 , 16:31   Re: GunGame
Reply With Quote #1972

So, these defuser kits are default when you run GG plugin only?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-03-2010 , 04:50   Re: GunGame
Reply With Quote #1973

lol forget it

Last edited by sinblaster; 10-03-2010 at 05:22. Reason: already implemented lol
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-03-2010 , 05:13   Re: GunGame
Reply With Quote #1974

It's hard to implement, so let it stay in different section.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 10-03-2010 , 05:22   Re: GunGame
Reply With Quote #1975

sorry mate I didnt realize what I want is basically already there. Sorry about that ;)
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-03-2010 , 10:20   Re: GunGame
Reply With Quote #1976

Quote:
Originally Posted by altex View Post
It's hard to implement, so let it stay in different section.
What are you talking about? I think I lost the point.
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altex
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Join Date: May 2009
Location: Russia
Old 10-03-2010 , 10:26   Re: GunGame
Reply With Quote #1977

Quote:
Originally Posted by LordMarqus View Post
What are you talking about? I think I lost the point.
It was my answer for sinblaster
I thought you talk with LumiStance about defuse kits.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-03-2010 , 10:34   Re: GunGame
Reply With Quote #1978

Ah, no. But removing it is quite easy I guess:
Code:
stock StripGroundWeapons()
{
    new MaxEntities = GetMaxEntities();
    new iOwnerEntity = FindSendPropOffs("CBaseCombatWeapon", "m_hOwnerEntity");
    decl String:name[64];

    for (new index = MaxClients+1; index < MaxEntities; index++)
    {
        if (IsValidEdict(index))
        {
            GetEdictClassname(index, name, sizeof(name));
            if ( StrEqual(name, "item_defuser") || (!strncmp(name, "weapon_", 7, false) || !strncmp(name, "item_", 5, false)) && GetEntDataEnt2(index, iOwnerEntity) == -1)
                RemoveEdict(index);
        }
    }
}
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ssphreak
Senior Member
Join Date: Aug 2009
Old 10-03-2010 , 11:01   Re: GunGame
Reply With Quote #1979

I am not sure if there is an option for this or not, but when you knife someone and level up, is there a way to not have it switch to the next gun, and instead keep the knife out so you can knife more people without switching back to the knife?

This would be cool when you run up on the back of a few guys and not have to switch back to your knife everytime to knife them.

thanks - <phreak>
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VoGon
Member
Join Date: Jun 2009
Location: Portugal
Old 10-03-2010 , 11:13   Re: GunGame
Reply With Quote #1980

Its done through the game options, Multiplayer->Advanced, untick automatically change to picked up weapons

Edit: it works on regular gg, not sure on turbo but think so too
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