I'm wondering.. if you can create your own particle effects and force a client to download them why you cannot display them ?
I can't get it to work :S
I'm using this :
Code:
new Float:start_pos[3];
GetClientAbsOrigin(client,start_pos);
start_pos[2]+=20;
new particle = CreateEntityByName("info_particle_system");
if (IsValidEdict(particle))
{
TeleportEntity(particle, start_pos, NULL_VECTOR, NULL_VECTOR);
DispatchKeyValue(particle, "effect_name", effectName);
DispatchSpawn(particle);
ActivateEntity(particle);
AcceptEntityInput(particle, "Start");
}
But it will not displayed
Edit: added custom pcf